|Genre:||Unknown Genre Type|
|Cover Art Language:||English|
|Machine Compatibility:||Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3|
|Release:||Magazine available via High Street/Mail Order|
|Original Release Date:||1st March 1985|
|Original Release Price:||Unknown|
|Market Valuation:||£3.00 (How Is This Calculated?)|
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Adventureland (Adventure International)
Adventureland is a competent work with fast responses, a good, sound, input routine and a famous name, Scott Adams.
Quite a fast and surprisingly addictive game.
The Biz will continue to fascinate for some time to come.
An entertaining and reasonably addictive game which requires some good reflexes and a sense of timing.
The traditional 'Beetle' variant game (one of the three) is probably the most enjoyable. The player has to create a 'boggle' - an animal with a head, six legs, a tail, two eyes and two ears.
The ability to pick up objects and use them does make Brian Bloodaxe into more than just a platform game, as the uses of the objects are critical to success.
Very addictive and playable... A nice, simple game which is enormous fun to play.
A super text adventure where the thought and careful planning behind its inception are most evident. The game is clever and consistent, well-designed, well-presented and with many ingenious and logical problems.
I can't really say a lot in East Front's favour, except that the author obviously knows his period, because there are loads of peculiar different units to choose from.
Everyone's A Wally (Mikro-Gen)
Another winner by Mikro-Gen. Animation is superb, and I especially liked baby Wally, who crawled very well.
It's quite addictive for a while, but you won't be playing it until the early hours of the morning.
A game that will keep a player occupied for hours, days, months probably and maybe even years.
Great graphics but a poor game.
Here And There With The Mr. Men
Although they are aimed at children from 4 years upwards, younger children would also enjoy working on them with the help of a parent.
Perhaps The Illustrator's only disadvantage is that it could lead to a plethora of repetitively styled adventures due to its relatively inflexible display format.
King Arthur's Quest (Hill MacGibbon)
The programmer has brought some skill to bear on the project but what this game lacks is not programming time, but design time. It has been thrown together with what can only be described as glossy incompetence.
Quite a good game which might appeal to people like Space Invaders, Frogger, etc, etc.
Lone Wolf: Fire On The Water (Arrow Publications)
Although it's not strictly necessary to read the book to enjoy the software, a knowledge of the book does improve your play as familiarity with the larger picture can influence you route through the program.
Nice graphics, shame about the game.
Playing Moon Cresta is very simple fun, the sort of soothing mindlessness that concentrates thought wonderfully!
Mr. T's Alphabet Games (Ebury)
A young child finds drawing letters a fun task when he can copy what the computer is doing, and the 'Letter Factory' game is so visually attractive, that it is bound to appeal to the very young.
Mutant Monty (Artic Computing)
Not a bad game and one which should prove a challenge to the better games player.
Omnicalc 2 is a complete and easy-to-use spreadsheet package. It's a really professional tool.
There are some nice touches in the game: the fact that the intelligence that you receive is not always correct, for example. But there are also some horrible touches, such as the way the reports come up going beep beep bip bip beep like Morse Code.
The overall feel is one of a well thought out game that has a lot to offer. I can't wait for the next one from Micromania.
Spiderman (Adventure International)
The mix of comic book hero, fascinating plot and super graphics will ensure the game's success.
Not a game that I would tell you to all rush out and buy, but it does prove that an extremely simple idea can be quite effective.
Probably appeals more to the younger player, but quite good value.
Brings an endearing story to life both colourfully, through the entertaining graphics and theme, and in a form which is accessible to everyone.
Se-Kaa Of Assiah (Mastervision)
There aren't many problems, and those that can be found are illogical and their solutions arbitrary. After wandering for hours I finally found a way to kill the Guardian, only to find that no gain had been made, no new avenues to explore and no new objects - just one Guardian down.
Ski Star 2000 (Richard Shepherd)
This game is a marvellous idea and fun to play, more fun to play with the editor, and even more fun if you're with friends.
Subterranean Stryker (Insight)
I'm sure some people will like this game but it is less suited to the zapper button happy alien exterminator or arcade/adventure mutants.
If I had my way this game would be compulsory for all new recruits to the Foreign Office... I got more out of this than a year's lectures on international relations at university.
After over three years of arcade adventures such an old game doesn't hold the attention as well as it did originally. But it's still playable enough in the short term.
About the only thing I can commend on the graphics side are the explosions, yours or theirs - pretty effective whichever way.
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