|Genre:||Unknown Genre Type|
|Cover Art Language:||English|
|Machine Compatibility:||Commodore 16, Commodore 64, Commodore Vic 20|
|Release:||Magazine available via High Street/Mail Order|
|Original Release Date:||1st September 1988|
|Original Release Price:||£1.10|
|Market Valuation:||£1.00 (How Is This Calculated?)|
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Daley Thompson's Olympic Challenge (Ocean) (Commodore 64)
This is actually very similar to its four-year-old predecessor. If you've missed out on games of this sort, then I suppose it will fill a space in your games collection.
Psycho Pigs (U. S. Gold) (Commodore 64/128)
This is a bit of silly game. That's alright in itself, but for how long I'm sure.
Katakis (Rainbow Arts) (Commodore 64/128)
Some of the sprites are superb, with excellent animation, although I thought that a few of the guardians were a little rough around the edges. And as for that multi-load...!
Night Raider (Gremlin) (Commodore 64)
If you missed Dambusters and are on the lookout for something along those lines, you should go for Night Raider.
Nineteen (Cascade) (Commodore 64/128)
Surprisingly good - not fantastic, but still a darn good game.
The Empire Strikes Back (Domark) (Commodore 64)
Fine for fans of the arcade, but not so hot for everyone else.
The Vindicator (Imagine) (Commodore 64/128)
Graphics are excellent and it's going to offer a really tough challenge to anyone.
L.A. Crackdown (Epyx) (Commodore 64/128)
Well, this seems to have gone wrong somewhere. With a better script, more action, imaginative dialogue and more use made of the L. A. background, this game could have been twice as difficult as well as actually fun to play.
Summer Olympiad (Tynesoft) (Commodore 64/128)
Summer Olympiad is just too simple and adds nothing to the Summer Games/Daley Decathlon genre. This one gets no medals from me.
Xterminator (Quantum Design) (Commodore 64)
Coming from Novagen, I expect something a little more than such an average game as this.
The Fury (Martech) (Commodore 64/128)
In short, this is a load of you know what. The graphics are so vague they all look pretty much alike. Unless you've got a monitor you probably won't be able to see quite how bad it is, which I would consider an advantage.
Whirligig (Firebird) (Amiga 500)
A better name for this would be Looking For A Needle In A Haystack Simulator. With a total lack of real fun objectives, it stumbles, falls and lands smack on its nose.
Fun from beginning to end.
Starglider 2 (Rainbird) (Amiga 500)
May not be the perfect game, but it's certainly an experience to be savoured at length.
Rolling Thunder, Vixen and Thundercats all often the same kind of thing. Vixen deserves to be your last choice because of its stupid sexism.
Skychase (Image Works) (Amiga 500)
I would only advise you to consider buying Skychase if you have a chum to play it with. The computer mode is boring, too easy and ultimately a drag to play.
Thundercats (Elite) (Amiga 500)
Elite have released a couple of right corkers on the Amiga recently. With such a long string of releases in such a short time, there had to be a duff one in there somewhere. And here it is.
Star Ray (Logotron) (Amiga 500)
Consistently entertaining. One of the few good blasts available on the Amiga.
Army Moves (Imagine) (Amiga 500)
A terminally boring game.
Space Racer (Loriciels) (Amiga 500)
The gameplay is very samey after a while, and that's why I can't recommend it.
Bionic Commando (Capcom) (Amiga 500)
Not the most rewarding game I've played, but it's still enjoyable enough to hold your interest for a good while to come, as 'just one more go' addictiveness is certainly in evidence.
Bermuda Project (Mirrorsoft) (Amiga 500)
A very unprofessional attempt at a game that only die-hard arcade adventure fans should consider looking at.
Street Fighter (Capcom) (Amiga 500)
Don't be fooled by the attractive screenshots. They may look nice while they're still but as soon as they start moving it's Jerk City. The whole program is very tiresome to play, and any initial interest will soon wane.
Tracers (Microillusions) (Amiga 500)
It's a tad expensive for a game this simple. But, when all is said and done, the joy obtained boxing your mate in five times in a row might well be worth it.
Diamond (Destiny) (Commodore 64)
The graphics aren't spectacular, but they're good enough to hold up a middling to good game.
BombJack (Encore) (Commodore 64/128)
It's by no means a perfect conversion (blocky graphics), but it still retains the playability that makes the game so frustratingly appealing.
Kane 2 (Mastertronic) (Commodore 64/128)
There's nothing here as good as the duckshoot in the original; it just strings out an old idea for a few sovs more.
Tau Ceti (Rack-It) (Commodore 64/128)
A clever blend of strategy, adventure and shoot-'em-up... Sound is limited, but atmosphere isn't.
Humdinger (Alternative) (Commodore 64/128)
Particularly fiddly controls make it all a rather frustrating and unrewarding experience.
Super Cup Football (Rack-It) (Commodore 64/128)
Wait for MicroProse's Microsoccer game, which promises to sweep everything, including International Soccer, away in its path.
The Future Zone (Compass) (Commodore 64/128)
The Shoot-'Em-Up Construction Kit was primarily programmed for home enjoyment, not commercial adaptation and furthermore it can be used to better effect than this.
Mad Flunky (Alternative) (Commodore 64/128)
It's a search and explore arcade adventure which involves matching various items with various people to achieve your aim. Pretty average stuff really.
Gauntlet (Kixx) (Commodore 64/128)
Guaranteed number one.
Vectorball (Mastertronic Added Dimension) (Commodore 64/128)
A tedious waste of money.
Legend Of The Sword (Rainbird) (Commodore 64/128)
A really splendid game. The more you play it, the richer it becomes, as more and more hidden delights are revealed.
The Bard's Tale III (Electronic Arts) (Commodore 64)
Once mapped, the game becomes a lot easier to play, and can be time-wastingly addictive!
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