Genre: | Arcade Game: Race 'n' Chase |
Publisher: | Alternative |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Commodore 64/128, Spectrum 48K & ZX Vega |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st December 1990 |
Original Release Price: | £2.99 |
Market Valuation: | £2.07 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Ray Jones, Chris Edwards, Tony Mack & Eddie |
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The construction set is a nice Idea, but even with the facility to design a track, I feel Championship Sprint won't hold your attention for very long. Read Review
Elegant though pricey pack and race game. Read Review
Fans of the original Super Sprint will enjoy this, but if you already have that game, forking out another tenner for what is little more than a glorified track designer, may force you to think twice. Read Review
The editor is definitely the best bit. This is the only good bit, mind - the graphics are still puny, the controls dodgy. Read Review
Slide around those bends, tear across those bridges, leap over those death-defying ramps... but... watch out for that oil slick! Wow! What an explosion! Don't worry, your team chopper will soon have another car on the track! And you're off again...
Even once you've mastered the official tracks, you can alter the difficulty of each race, by tweaking the laps, the speed of the computer drone car, by having as many obstacles as you want, and for that extra thrill, you can actually *design and construct your own Championship Sprint Course*!
Play just for fun, or for a serious test of Championship driving skills. Race against an expert computer team, or against friends. Sprint around the official tracks, or upon your own. It's up to you. A truly legendary game that puts you in the driving seat of a hot Formula 1 machine, and lets you build some hair-raising tracks to race upon!
So, don't waste any more time in the pits - you've got a race to win - in fact, you've got thousands of races to win! Is there no end to the possibilities of Championship Sprint?
The Spectrum version of Championship Sprint may be played by up to two players, on joystick or keyboard. (See Quick Reference Guide for key usage). Spectrum owners may use Kempston or Sinclair joysticks.
Championship Sprint is split into two distinct sections - Championship Sprint Racing and Championship Sprint Course Construction - you will find them on either side of the cassette.
Eight ready-made tracks are provided for you to race on, and further sets of eight may be created by you using the Construction program, which is a Track Editor.
Create/Edit Tracks using the Construction program, save them to your own cassette, and thenload the Racing program, to play either the ready-made tracks or your own pre-saved ones.
The program is known as the Track Editor, and once it has loaded, you'll see a screen displaying a track with four boxed words across the top, and some designs down the right-hand side. An arrow, known as the Cursor, may be seen on the screen, and moving the joystick in any direction moves the Cursor in the same direction as the joystick.
A square box, known as the Cursor, highlights part of the Track, and an Arrow may be seen within the Cursor. Practise moving the Cursor left and right by using the O and P keys, and dup and down using the Q and A keys.
The icons at the side of the screen are the key to the gameplay options - each icon has a gameplay option associated with it - full details on how to use the icons and the other editor features of Championship Sprint are described below.
Follow any additional instructions that may appear on screen, and/or refer to the notes below on Icons: Using Gameplay Options. To quit, simply return the highlight bar to the top of the menu, and press Fire/Select.
Other icons (such as View) will perform the required action and you are free to continue using the Editor, whilst others (such as Help) will remain in that option until you press Fire/Select.
It should be noted that tracks need to be playable, as they are validated prior to a race, and so any blockage of the track, or any open edges (say, onto grass) will not be avlid. Note also that Bridge tiles are two-way (i.e. cars are supposed to go over as well as under), and that Ramps must be paired.
The following options are available as Icons: (Icons described, with actual function in brackets beneath description)
4 arrows (Control)
allows you to redefine the keyboard control keys
Help
An on-screen reminder of the Icon functions
Door (Exit)
Quits the Editor program
? (Validate)
Before racing may begin, you must decide which route the cars must race around the tracks in order to qualify for a complete lap (most tracks feature junctions, and unless a valid direction is specified at each junction it is impossible to race). This is achieved by guiding an arrow around the track from the Start Grid through any junctions, until it reaches the Start Grid once more. The route the arrow has taken comprises the required lap for this track, hence when players race on the track they must follow the same route in order to stand a chance of winning.
Ensure that you have used Validate on all eight tracks before you attempt to race any of them.
This program is based upon Atari Games' popular Championship Sprint arcade racing game. It's a race for *champions*! And what a challenge! To race and win eight different tracks - and if you use your own constructed tracks, you can race as many different combinations of eight tracks as you wish. As tricky or as trouble-free as you make them. It's really up to you!
Once the program begins to load, the main screen will display black and white squares followed by a title page.
After a short while, a Menu will be displayed, requesting you to "Select Tracks Now". Your choices are:
If you select 1, you will race upon the eight ready-made tracks. If you select 2, you will be able to race upon eight tracks that you have designed using the Course Construction Editor, and you should insert your own Tracks datacassette now, ensuring it is at the correct position for loading your Tracks.
When you are ready to race, a menu is displayed with the numbers 1 to 4 listed.
To select the number of Players, press the 1 key until the screen displays the correct number.
To select the control method that will be used by Player One and Player Two, press the 2 and 3 keys respectively, until the screen displays the desired control options.
A menu now shows a graphic outline of all eight tracks - you have several seconds to select the tracks you wish to being racing from. The highlighted track is the one you will race, and to move the highlight to select your track, use left and right as necessary.
You'll soon find yourself on the Start Grid with the other competitors. Your aim is to be the first in the Winners Circle, on every Track, beating all of the others. To do this, you must be the first to complete four complete laps across the Start Grid using the correct route. The Drone (computer) cars are the trickiest of opponents, as they never make mistakes, but they can be beaten by skilful driving.
When racing, try to collect the spanners that will randomly appear - collect four and you can gain some valuable bonus extras for your car - these will help to give you an advantage against your competitors in the next race!
You control your car by pressing Fire to accelerate, and by steering left and right. To slow down, simply take your finger off the Fire button.
LOAD"" (ENTER)
The following utilities are also available to allow you to edit the supplied screens of this game:
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