|Genre:||Arcade Game: Platform|
|Publisher:||Big Five Software|
|Cover Art Language:||English|
|Machine Compatibility:||Atari 5200|
|Release:||Professionally released on ROM Cart|
|Available For:||Amstrad CPC464, Atari 5200, BBC B/B+/Master 128, Commodore 64 & Spectrum 48K|
|Original Release Date:||1st March 1984|
|Original Release Price:||Unknown|
|Market Valuation:||£102.29 (How Is This Calculated?)|
|Box Type:||Cassette Single Plastic Clear|
|Author(s):||Bill Hogue & Chris Mikolyski|
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Bob's main goal in the mine is to "claim" every section of the framework in each mine cavern. He does this by simply walking over each framework piece. As he walks over a piece, it will turn solid. To get around the mine there are many slides and ladders placed throughout. When all framework sections have been claimed, Bob advances to the next cavern. Make sure that he claims all the sections as the pieces where a slide begins are sometimes overlooked.
In this screen you actually use machinery to "build" your name to be displayed on the high score screen. Upon entering this screen you will see two bulldozers on lifts, a mini MSU (Mobile Suction Unit), and a small portable nuclear power generator. Pressing the joystick left or right changes control from one bulldozer to another or to the auxiliary command center. Pressing up or down changes the level you are on. Press the trigger button to activate the function you have selected.
This parameter is adjusted in the OPTIONS screen. In the "EASY" mode, filled-in framework remains filled-in and dead mutants remain dead from one life to the next. Also, all mutants move at a slow rate. In the "MEDIUM" mode, the aliens move slightly faster. In the "HARD" mode, filled-in framework resets and dead mutants resurrect from one life to the next. Finally, in the "C'MON" mode, the bonus timer starts with 1000 less.
This four digit timer is located at the top of every level. It indicates how much time is left for Bounty bob to complete the level. When it counts below 1000, it will flash to indicated that Bob is running out of air. Bob's face will also flash as his tiny lungs gasp for air. When the timer reaches zero Bounty Bob will be out of air and he will implode!
It is possible in certain levels to be trapped in an area where no escape, not even death, is possible. Normally you would have to wait for the bonus timer to count down. If you find yourself in this situation, type in Big Five's phone number (numbers only -- no spaces or parentheses) on the keyboard. This number can be found at the bottom of the main title screen. This will give you "special help" to get you out of that situation!
Press OPTION to enter this mode on the Atari home computers. On the Atari 5200 system first press RESET to return to the high score display or the main title screen and then press the "*" key. There are twelve different game parameters you can adjust. The line you are currently on is indicated by a solid strip of background color and the flashing parameter setting. To go to a different line, press the joystick up or down. To adjust the parameter setting press the joystick left or right until the desired setting appears. The last line labeled "SPECIAL CODE" is for exclusive use by Big Five programming personnel. After setting a number, Option (or "*" on the 5200) is pressed to activate a special code sequence.
If the game is not being played and it is not in the pause mode the program will cycle through the high score display screen, the main title display screen, and a demonstration of level one. Beginners should watch this demo a few times to get an understanding of how to play.
Always turn power off before inserting or removing any cartridges. Firmly insert the cartridge with the label facing the front of the unit. Use the left slot for Atari 800 computers. Insert the cartridge label side up for the Atari 1200 computer. Insert a standard joystick into port number one. A second joystick may be used in port two for a second player. If the game logo screen does not appear after turning on the power then refer to your owner's manual for the computer to make sure that everything is connected properly.
The joystick controls the direction of movement for Bounty Bob. The trigger button controls his jumping. After pressing the trigger button to begin a jump the joystick may be pushed either left or right for the desired jump direction. Extremely long or short jumps may be made by varying the delay between pressing the trigger button and moving the joystick. To climb ladders simply stop directly in front of the ladder and push up or down to climb or descend the ladder. You may only exit a ladder from either the very top or very bottom. The only action required to use a slide is to walk over the framework where the slide begins. Gravity will do the rest!
If Bounty Bob walks off the edge of a piece of framework he will fall until he hits something. He can only survive short falls, however. Longer falls will cause death.
Press START to begin game.
Press RESET to go to the High Score/Main Title page.
Press * to go to the Options Screen (from High Score/Main Title page).
Use PAUSE to toggle pause (if enabled).
Warning: Once pause is activated it will remain until it is deactivated. Burns on your television may result if pause is left on for an extended period of time. If pause is intended to be left on for a while, shut off your television until the game is ready to be resumed.
Made in USA
Copyright (C) 1984 by Big Five Software
Bounty Bob Strikes Back, Bounty Bob and Yukon Yohan are registered trademarks of Big Five Software.
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