It was no use - Bernard just couldn't take any more. He was
reduced to a sprawled heap clinging to the bar as Malcolm
downed his seventeenth pint. Bernard had lost his bet and
now regretted challenging Malcolm to a beer drinking
contest. The price of his defeat? Exploring the local
"dungeon" - a dark and dangerous place, off limits
to the public due to the profusion of orcs seen to
emerge from there. But Bernard Brainbeater was not
going to back out, and with this decision he lost
the fight to stay upright and slumped to the floor
of the pub ....
Bernard arose early the next morning,
the way adventurers are supposed to, but
the hangover and a brief, but terrifying.
look in the mirror served to convince
him to stay in bed for a while longer.
A few hours later Bernard made a
second, successful attempt at waking up
and although the headache had receded
somewhat he could not bring himself to
eat his usual fried breakfast, settling
for a bowl of something with an "amusing"
pun on the word "wheat" in the name. Nearly
suitably refreshed, Bernard set about equipping himself ...
After rummaging through drawers for some time
Bernard found the object of his search -
his "Adventurer's Checklist". He scanned
the list and started the hunt for the
items it recommended: backpack, sword,
shield, lantern - although finding these
proved an adventure in itself, said
objects not having been used for quite
some time. However, after searching
around in the shed he soon had all he
required, also finding a small penknife
he'd owned since he was a boy scout.
This last he placed in his backpack and
after positioning his pipe and slippers where
he could get to them immediately on his return
he left the house ...
Journey To Doom
A leisurely stroll took him through the village
and most people greeted him with a cheerful
"Good luck, Mr Morris!" ("Brainbeater" was only his
"stage" name) and Bernard thought that being the object
of attention, even admiration, was at least one compensation of this "quest".
Passing the weapons shop, a polished blowpipe caught his eye and Bernard
bought this with the change he'd found at the bottom of the backpack, never
noticing the "Blowdarts not included" sticker. Leaving the town, Bernard
saw fewer and fewer people and the surrounding wilderness became more and
more inhospitable (although Bernard had to admit that any wilderness was
inherently inhospitable, so he didn't bear it a grudge). He eventually approached
the dungeon entrance and saw what was to be the first of many problems -
how to get in past the royal guards? ...
The adventure accepts the usual commands - RAMSAVE, RAMLOAD, GET ALL,
EXAMINE (and X), AGAIN (and A), and also has a SAY TO command which can give any willing and obedient servants that you may meet up to five commands at a time, such as SAY TO HAROLD "GO NORTH. BUY THE PAPER BUT DON'T READ IT. SOUTH AND TAKE THE DOG FOR A WALK." (although these commands may not be necessary
when in the dungeon).
Also SAY TO HAROLD "FOLLOW" and "STOP" to stop him following will also work (HAROLD is used here only as an example and won't be coming on the adventure with you). The commands GRAPHICS and TEXT
switch the graphics on or off respectively. LOOK will redescribe the current location, and HELP... I'll leave you to work out what that one does.
The following utilities are also available to allow you to edit the supplied screens of this game:
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