Commodore User
1st August 1988
Author: Tony Dillon
Publisher: Addictive Games
Machine: Commodore 64/128
Published in Commodore User #59
Football Manager 2
Football Manager was, and still is, one of the bestselling games of all time. Now Kevin Toms and Co have bounced back with a sequel to what has been called 'the greatest football managerial game ever'. The question is, looking back now, was it? The answer, of course, is absolutely not. It was good for its time but, with the subsequent release of games like Tracksuit Manager and Football Director 2 in particular, Football Manager was overtaken. And sadly Football Manager 2 isn't likely to reclaim the pole position.
The original Football Manager was the only game of its type at the time. All it consisted of was an endless loop of six or seven screens, asking you if you wanted to buy or sell players, showing you a league table and giving you very badly drawn match highlights. Football Manager 2 is, and it breaks my heart to say this, almost identical to the original. All that seems to have been changed are the graphics and the fact that one extra screen has been added - one!
As before, you are the trainer, coach, accountant, club secretary, tea lady and cleaner, and it is your job to ensure that your team gets to the top of the division, gets promoted and wins the FA Cup. This is all done through a series of screens which contain, for the most part, Yes/No questions. Do you want to sell a player? Do you want to increase stand capacity? And so on.
Once you've made your long, weary way through the few choices available, you have to set up your team using a very confusing and tetchy control method which involves moving a pointer over a few black boxes and pressing Fire, hoping you've selected the right player. The important thing, and I think that this is the only good idea that this game contains, is getting your marking right. A third of the pitch is displayed at a time, and on the pitch you can see the statistics of the opposition that whichever player you put there is going to face: when you are placing attackers you can see the opposing defender's statistics. The basic moan with Football Manager 2 is that the game is a 'strategy' game, but the marking is the only strategic bit, and that isn't really strategic enough to be called strategy. You dig?
After setting your men, you get to watch the edited highlights of the match in glorious Addictive-o-vision, which, though more realistic than the first attempt, is still nothing much to look at, and do tend to take an extraordinary amount of time.
A very big let down, as far as I'm concerned. Little or no improvement over the original, which results in the game being outdated, short-lived and, worst of all, boring.