ST Format


Fighter Command
By Impressions Ltd
Atari ST

 
Published in ST Format #31

Fighter Command

Ooer. Air warfare in the Gulf. Fighter Command gives you the chance to pit any Middle Eastern power against any other. You control one nation's air force (there isn't any ground combat) and you must deploy planes, fly missions and allocate bases to make the most of your units.

The whole game is icon-driven on four scales of map, and you can watch your aircraft (Well, small coloured dots really) battling it out over the scorched deserts and knackered oil-wells of the region. Fighter Command is atmospheric, largely thanks to the digitised pictures with which it is sprinkled.

Verdict

The action takes place quickly in Fighter Command and, once the rules are grasped, (a terrible manual doesn't help) it's an enjoyable foray into modern wargaming. If you're a fan of loud and pointy military airpower you'll be impressed by the accuracy of much of the hardware used too.

In Brief

  1. Can run on single sided disks
  2. Plenty of scenarios in one game as in Silent Service 2. However, unlike SS2, ultimately each scenario is similar to the last.
  3. Good quality war game, way above the standard of Rorke's Drift.

James Leach

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