Commodore User


Army Moves

Author: Gary Whitta
Publisher: Imagine
Machine: Amiga 500

 
Published in Commodore User #60

Army Moves

After having played Army Moves for some considerable time today, I've come to the conclusion that it isn't a very enjoyable game to play. In fact, it's about as much fun as standing next to a fat, sweaty man in a crowded tube train on the way home from Farringdon.

The game's fantastically vague scenario has you as an elite soldier whose mission is to... well, cause as much damage to the enemy's secret fortress as possible. The game has three sections. Stage one has you in a bouncy little jeep that has to get from one side of an iron bridge to another. The commander of the enemy forces is a bit miffed about you riding your jeep all over this lovely clean bridge and promptly sends out a fleet of armoured trucks and helicopters to blow you away.

Being a shrewd young soldier, you remembered to pack a missile launcher into the back of your jeep before you set out and so a quick jab on the fire button will send a volley of three missiles zooming from your jeep. Your jeep, thanks to its ultra-bouncing tyres and mysterious disappearing wheel arches, has the nifty ability to bounce into the air, thus avoiding the missiles that the choppers lob at you. The bounce also comes in useful when traversing parts of the bridge that have been shot away.

Army Moves

Should you manage to complete this first section you can proceed to the second where you park your jeep and leap into a helicopter, which now has to fly from right to left. Again you have two types of weaponry, the standard front-facing missiles and bomb-things that you can drop on hostile missile installations that fire their own brand of death back at you. The installations aren't too accurate in their firing though, and the real threat comes from enemy planes. This is probably the most difficult game section of the lot and is so mind-meltingly tough that you're more likely to end up in an asylum of some sort or another than in the final section of the game...

After leaving your chopper, you have to complete the last section on foot which means jumping over quicksand, dodging grenades, running through swamps and into the not-so-humble abode of El Presidente himself. This is all pretty run-of-the-mill hopscotch stuff. Mutant birds flap down on you and rip your eyes out with their beaks. Firing your gun will only frighten them away.

Army Moves is not a great deal of fun. The three sections are all pretty poor both aesthetically and in terms of gameplay. Each one is tougher than the last, which is really saying something considering that section one is more difficult than the end sections of many other games. The whole feel of all three sections is wrong and totally fails to convey any sense of action or excitement. The game's single saving grace is the refreshingly camp attitude. A laughably bad (but fun) rendition of 'Colonel Bogie' plays throughout the entire proceedings and there are a couple of nice presentation touches such as the way that the title of the game is spelt out in animated pockmarks left by bullet holes and the hi-score table lists the top 'Prime Movers' (must have been done by a Zodiac Mindwarp fan). This, however, does little to compensate for what is ultimately a terminally boring game.

Gary Whitta

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