Zarm (Micro Power) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly


Zarm
By Micro Power
BBC Model B

 
Published in Home Computing Weekly #47

A version of the arcade game involving rescuing stranded men from a planet. It is very fast-moving and colourful with several options and levels, and good graphics throughout. Layout of the keys is straightforward although this didn't stop me getting them confused regularly in my panic to do something before I got killed.

My one major criticism is that even the start level is a little too difficult for an old stager like me (over 21, I mean!). It's not that I can't do it, it's simply that I can't do it fast enough. But that applies to many fields nowadays!

Scoring is quite complicated because you score not only for the rescue but also for speed and fuel used. However, you won't have time to worry about that, will you?

One novel feature, missing from the other versions I have seen, is the "invisible" key. During a flight back to the mothership, you can opt to become invisible and therefore avoid the defences (alien ships) the planet pits against you. Unfortunately, it uses a great deal of fuel and has to be used sparingly. A worthy implementation of an exciting game.

D.C.

Other BBC Model B Game Reviews By D.C.


  • Football Manager Front Cover
    Football Manager
  • Croakit Front Cover
    Croakit
  • Plutonium Plunder Front Cover
    Plutonium Plunder
  • Hell Driver Front Cover
    Hell Driver
  • Bandit Front Cover
    Bandit
  • Heli-Maths Front Cover
    Heli-Maths
  • Space Adventure One Front Cover
    Space Adventure One
  • Turbo Compiler Front Cover
    Turbo Compiler
  • West Front Cover
    West
  • Pirate Front Cover
    Pirate