Big K


The House

Publisher: Celyn Jones
Machine: Spectrum 48K/128K

 
Published in Big K #8

The House

A text-only adventure composed with The Quill system and, apart from the odd diversion crafted by chums for private amusement, the first such I've played. And what a disappointment.

A few issues back after developing a nodding acquaintance with The Quill I expressed the heartfelt wish that, with the mechanics made simple, maybe more *imaginative* effort could go into adventure writing. Yet here we have a string of utterly boring cliches: a haunted house, coffins, crucifies, treasure hidden somewhere, blah, blah, blah. I positively *screamed* with boredom on discovering that the first major problem was finding the key to fit the front door.

Add this to an inexcusable (with The Quill) lack of synonyms in the vocabulary and a host of stupid red herrings and the result is quite simply infuriating. It remains only to note that whosoever first conquers this thing stands to win some kind of cash prize. If they can get through it without falling asleep in the first five minutes, they'll have deserved it.