The object in this text adventure is to aid King Ardanga, Indomitable Lord of the Fiery Kingdoms. Somehow, Arfa, the greedy dwarf, has stolen three jewels. What the noble king wants is his treasure returned and the evidence of Arfa's death.
You start at the top of a staircase leading down to the caverns where the dwarf is thought to live and the problems start at once. Some of there are very straightforward, but it won't be long before you're falling through trap-doors or having stalactites drop on you.
It's a well written adventure with a fast response time and great attention paid to creating atmosphere.
This starts with the booklet which comes with the program. It not only gives adventuring hints but also contains a proclamation from the King and details of your quest, the dwarf Arfa and the castle. The graphics in the booklet are excellent and this is a better place for them than in the game itself. The quality continues with the location descriptions which are varied and interesting.
The program knows around 230 words and these are not just verbs and nouns. There are also adverbs and adjectives. Commands such as CRAWL EAST QUIETLY are understood.
I have to confess I haven't found Arfa or any jewels, but it's a program I can't resist and I keep having another try. I'm certainly pleased that the load and save position facilities work smoothly and easily.
This is a program for the more experienced adventurer and it scores highly in my top ten adventures.