Spy Vs. Spy (Beyond) Review | Sinclair User - Everygamegoing

Sinclair User

Spy Vs. Spy
By Beyond
Spectrum 48K

Published in Sinclair User #41

Spy Vs. Spy

A perpetual "MADcap" struggle has left the pages of America's top cartoon magazine to continue its conflict on the computer screen. The comic capers of the two secret agents from MAD magazine reappear in Beyond's Spy Vs. Spy. A unique split-screen approach allows two to play simultaneously.

Ransacking a foreign embassy, the idiotic duo - one white, one black - blunder into each other's traps as they both search for secret documents and a diplomatic bag. Hidden in the embassy are five objects which must be found before escape can be made in a super-slow and cranky bi-plane. The rooms all look alike so it is not surprising that you are constantly running into your own traps.

Buckets of water placed over doors, springs which send you hurtling across the room, are all part of the fun in trying to outwit your opponent. Those can be accessed through an icon-driven Trapulator and are easy to set once you've got the knack.

Spy Vs. Spy

The two sleuths constantly cross each other's tracks and battle commences. Clubs magically appear as the two take wild swipes at each other. If you are lucky enough to score seven blows, your opponent ascends to heaven on angel's wings. After a short breathing space - in which the seconds still tick by - he is back for more. Each time a confrontation occurs, any objects held are lost - either hidden in that room or throughout the building. It is the winner's privilege to search the room and either claim or reclaim articles.

You can play in a six room embassy in which the game is quickly over - ideal for practising on - or up to a 36 room layout where the going is slower and an element of cunning strategy is required. A two player game is more fun than playing against the computer - mainly because the computer nearly always wins.

Surprisingly, the game is not compatible with a Kempston single-port interface and will only take joystick interfaces which emulate the keyboard. A dual port interface is needed for two players and though the keyboard can be used, space is cramped.

The instruction book is lengthy, though well presented, and it takes a while to get the hang of the game. Instant play is not possible, but it's worth persevering.

Spy Vs. Spy will probably be as successful as Shadowfire. Playing against the computer, however, is unexciting and frustrating. A two player game is another matter - it's challenging and there is more fun to be had outwitting a friend than a mere circuit board.

Clare Edgeley

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