ZX Computing


Shadowfire

Publisher: Beyond
Machine: Spectrum 48K

 
Published in ZX Computing #20

Shadowfire

Well, we've seen text, multiple choice, graphic, animated, filmation, and all the combinations of each but this is the first icon-driven adventure to date.

Icons are little pictures which represent objects or actions and has been used for business software on the larger machines for some time now. Control of the game is simplified to five keys or a joystick and quite complex instructions can be entered by this means, however, as with all things worthwhile, some time has to be spent learning to use the system. Beyond make this relatively painless with their colourful and well produced manual.

The task you are set is to rescue Ambassador Kyrxix who has the secret plans for a revolutionary starship called Shadowfire, capture General Zoff, the baddie, who is holding Kyrxix captive aboard his skyfortress Zoff V which you must also capture or destroy.

Shadowfire

A doddle? Well, not really, you only have 100 minutes to do the lot! Still, you do have control of all six weird, wonderful and talented members of the Enigma team.

But back to the icon-system. To give an example, use the joystick to select a character by moving the cursor to him/her/it, and press fire. That character's personal details are then shown on screen. Move the cursor to the "pick up" icon and select, move the cursor to an object, press Fire and the object will have been picked up by that character. His possessions table will show the extra object and his agility, stamina and strength will be affected accordingly.

Operations are as simple as that, the game itself is very complex, Beyond recommend that you read the manual briefly. I recommend you read it in detail and very carefully. Brilliant!