Not one of the great social arts, Poker, but you never know where the skill could come in handy. If nothing else, this program could help you to understand all the odd phrases that punctuate the gun fights in Westerns.
Judging by the characters that loin you at the gaming table Ducksoft's Poker is set in a very sleazy Western bar. One of the major elements of Poker, the card game, is the power of bluff, by which you fool everybody else into thinking that the hand you hold is better, or worse, than they expect it to be. Duckworth's version of poker introduces an element of bluff, as each character gets a short say while he does the business.
The game begins by asking you to input your name. Next, you are introduced to the rest of the card school. Matt Dillon, The Mayor, Black Jake and on this side we've got Billy the Kid, Doc Holliday and Joshua Smith. Molly the barmaid seems to have a soft spot for you because if you are ever stuck, and have no idea how to play your hand, you can always ask her for some advice. As you make your way past Scott Joplin at the piano try and read the page of instructions, when they aren't looking, otherwise you won't fool any of them. Put your thousand bucks stake on the table and sit down.
Black Jake deals first; he places your cards in front of you and stacks the others underneath the row of names at the top of the screen (don't be fooled by the guy's courtesy). It you like, you can get the cards sorted into order and if you can't remember what to do you can get another peek at the rules. Watch carefully now as each player takes his turn to raise the stake, to see or to fold. Because you are only a beginner you can ask Moll for a tip.
When you have made your choice, look each of the other players right in the eyes as they make up their own minds. Watch Holliday whenever he asks for a beer that means he's going to raise the stake. You can see the value of each player 's bet on top of his pile of cards. 'Black Jake says rubbish and throws in his hand' ... 'the Mayor checks his gun and raises'. If you stay in you get a chance to swap up to three cards, and if you aren't sure, just ask Moll and she'll help ya. You keep raising the pot until it's just you and Smith. You have two pairs. Queens and eights. You're ready to go all the way. When the pot reaches 180 bucks...
Smith sees you and guess what? He pulls out a pair of Kings and a pair of Tens, he wasn't bluffing after all. You started with 1000 dollars and you're 80 bucks down already. But you can see the boys' loot on the table you're not the only one to have lost an opening round. Sit back and watch the Doc deal another hand.