With a hop, skip and a jump, Pogo is what you might call a second generation 'Painter'-type game. Actually it's based on the arcade original 'Q-Bert,' and Ocean's version looks excellent. Last month we reviewed Pi-Balled from Automata, and Pogo is very similar.
Resembling one of the crystal constructs from the opening sequences of Superman I, the Planet of Steps is the playground on which Pogo must survive. In effect it is a pyramid with 28 steps: hexagonal-shaped steps in 3D. The top surfaces of these steps have to be re-coloured to match the colour shown in a step at the top left of the screen. To do this Pogo must hop from step to step. When he lands on one it changes colour. He loses a life should he hop off the edges of the pyramid.
Unfortunately he has been pursued from his home planet by some enemies. These consist of glass balls, a snake called Hiss and a few scorpions. The glass balls drop on to the steps from the top and roll down, crushing anything in their path. The scorpions fly on from the sides and try to sting Pogo, whereas Hiss actually chases Pogo about. The best way to avoid the snake is to jump on to one of the flying saucers that linger beside the steps. Not only will this transport Pogo to the top of the pyramid again, it will lure the snake off the edge to is death for a while! It comes back soon enough.
Depending on the screen level, Pogo will have to change the colour of the steps once or twice. There are also a varying number of saucers, which may only be used once per screen. For the first four screens there is only one colour to change, and from screen 5 onwards, two. Bonus points are awarded for flying saucers not used. The inlay states that the pyramid contains 27 steps, which must be a misprint as there are actually 28.