Zzap


Ninja Hamster
By CRL
Commodore 64

 
Published in Zzap #34

Ninja Hamster

In the twilight days of the beat-'em-up, CRL have released a less serious combat game in the shape of Ninja Hamster. The player controls a small, but perfectly trained rodent as he battles against his mortal enemies, the Sinister Rat and his band of villains.

The action is portrayed in the familiar beat-'em-up style, with two beastly opponents facing each other across a static screen. Each animal has an energy meter, which is depleted every time a hit is sustained. When this reaches zero, the combatant is knocked down, and a bit is taken out of his life-giving 'Great Apple'. Once the seventh segment of the opposition's apple disappears, the hamster advances to the next opponent. If the hamster's apple is

SJ

I can't understand CRL releasing this game: there are so many beat-'em-ups available - many of an extremely high quality - that this mediocre effort simply disappears into the swirling morass without trace.

Ninja Hamster

The two characters are transparent hi-res monochrome sprites which clash badly when in close contact; you can hardly tell what moves each one is making in the writhing black mass of pixels.

The game's single redeeming feature is the soundtrack, which is a punchy little Oriental number and probably the best track CRL have used for ages. Still, I can't recommend the game.

JR

CRL have tried to inject a little novelty into the fighting genre, but have failed to disguise what is basically a tired old beat-'em-up. Ninja Hamster could have been fun, but unfortunately its potential hasn't been realised.

Ninja Hamster

Moves are limited, and since they have to be used repeatedly to defeat the opposition, it doesn't take long for the gameplay to become tedious.

The graphics are generally poor, with dull monochromatic sprites battling over a very bland backdrop - in fact, the only really good thing is the surprisingly jolly Oriental soundtrack.

Beat-'em-up fans might find some initial fun, but it doesn't take long for interest to fade.

DG

Ninja Hamster

Although the beat-'em-up boom is considered well past its prime, CRL have still released this spoof version with hopes of capturing a small area of the market left untapped.

In essence, this is a great idea, and from the packaging, you might think it's a bit of a laugh. Unfortunately, the actual game is a serious, hard slog, with little to laugh about other than the look of some of the characters.

On the technical side, the game is definitely mediocre, with some monochrome sprites mixing messily when overlapping, and little in the way of sound other than the title music.

Ninja Hamster

Fighting is fairly routine, and doesn't have enough variation in moves to promote lengthy combat.

Verdict

Presentation 80%
One or two player plus optional keyboard control.

Graphics 39%
Poorly defined sprites battle it out across an incredibly bland backdrop.

Ninja Hamster

Sound 72%
A totally cliched, but enjoyably boppy soundtrack.

Hookability 48%
Simple to play, but the action fails to grab from the outset.

Lastability 25%
Each character takes ages to defeat, and the action severely lacks variety.

Overall 39%
A poor beat-'em-up which falls far short of its potential.