Mordon's Quest (Melbourne House) Review | Zzap - Everygamegoing


Mordon's Quest
By Melbourne House
Commodore 64

Published in Zzap #4

Mordon's Quest

As the regular followers of this column many well know, I'm a great fan of the classic Colossal Caves adventure. I enjoyed playing the Melbourne House implementation of the self same adventure and it was with interest that I sat down to play their latest offering, as it is penned by the same hand as Classic Adventure.

Mordon's Quest has you playing the usual role of the fearless adventurer and this time there's the daunting task of preventing the destruction of the universe. It isn't, sadly, as great a game as Classic Adventure, but the White Wizard found it playable and enjoyable enough to be a worthy buy for the explorer who finds the traditional adventure satisfying.

The White Wizard

Other Commodore 64 Game Reviews By The White Wizard

  • Mission Asteroid Front Cover
    Mission Asteroid
  • Lode Runner Front Cover
    Lode Runner
  • Grand Larceny Front Cover
    Grand Larceny
  • Troll Bound Front Cover
    Troll Bound
  • Jewels Of Darkness Front Cover
    Jewels Of Darkness
  • Red Moon Front Cover
    Red Moon
  • Adventure Construction Set Front Cover
    Adventure Construction Set
  • The Tracer Sanction Front Cover
    The Tracer Sanction
  • The Colour Of Magic Front Cover
    The Colour Of Magic
  • The Causes Of Chaos Front Cover
    The Causes Of Chaos