Zzap


Lurking Horror
By Infocom
Commodore 64/128

 
Published in Zzap #28

Lurking Horror

This is the latest creation of Mr Dave Lebling, co-creator of the original Zork trilogy and solely responsible thereafter for Spellbreaker, Suspect and Starcross.

Well, Spellbreaker wasn't too bad, Suspect was brilliant, and Zork was... well, Zork! Despite the more recent appearance of the other titles, it's good ol' Zork that really comes to mind when you get down to playing Lurking Horror.

The game has been touted as a horror story - it's certainly got atmosphere oozing out of the circuit board and the Wiz actually jumped out of his skin when, listening intently to the 'chittering of rats' in the nearby darkness, the telephone rang in real life and almost induced a cardiac arrest.

The Lurking Horror

Things start off easily enough. You have to finish your end-of-term paper at college, and find yourself in the computer room in the company of 'a hacker', whose appalling body odour, abuse of normal speech patterns, and undisciplined code have to be EXAMINEd to be believed. After playing the college student role for a bit, fiddling with microwaves in the canteen, exploring the nearby buildings and labs, you soon find yourself drawn downwards - literally.

Perhaps you've discovered the innocuous looking trap-door in between two of the buildings, or the man-hole in the basement... Perhaps you may have stumbled across the - gulp - sacrificial altar, or even heard the... are they really rats, or are they... Arrghhh!

Of course, any sane student stays upstairs grappling with the problems of logging onto his PC, but not you - you've paid £24.99 for this software and blow me if you're not going down into the darkness before you can say forklift truck.

All of this is carried out in Infocom's usual meticulous style - and there's no doubt that Dave Lebling has a wonderful talent for bringing both locations and those that inhabit them to life - witness his description of the Hacker: "The hacker sits comfortably on an office chair facing a terminal table, or perhaps it's just a pile of old listings as tall as a terminal table. He is typing madly, using just two fingers, but achieves speeds that typists using all ten fingers only dream of. He is apparently debugging a large assembly language program, as the screen of his terminal looks like a spray of completely random characters. The hacker is dressed in blue jeans, an old work shirt, and what might once have been running shoes. Hanging from his belt is an enormous ring of keys. He is in need of a bath."

No doubt about it - you've got to get those keys. To do that, however, you'll have to find out what exactly turns the hacker on - not easy when his favourite rejoinder is "Mumble. Frotz." I can't help feeling that maybe Dave Lebling had a younger Dave Lebling in mind when he wrote this game - or perhaps one of his colleagues from MIT.

As it is, the world of end-of-term essays soon dies away when you slip down through the trap-door into the damp, dank recess below and find that: "You can hear, in the distance, a chittering, scratching sound..."