Sinclair User


Kwah!
By Melbourne House
Spectrum 48K

 
Published in Sinclair User #59

Kwah!

Do you remember Redhawk? That strange comic strip-type adventure about a chap by the name of Kevin who found himself in hospital, without his memory, except for the word 'Kwah'.

Saying this strange word suddenly transformed him into a super hero called Redhawk (who, rumour had it, was currently running neck and neck with Spiderman in the Super Hero of the Year competition, but enough of idle gossip and back to the review).

Redhawk had middling reviews despite its questionable gameplay. But mainly due to its innovative style comic strip graphics which was a bold venture by the programmers.

Kwah!

But it sold well across the board, hence Melbourne House accepting this sequel - Kwah!

The original game lacked a few things to make it special, the plot was a bit thin, the graphics while OKish really needed jazzing up a bit to try and imitate a real comic strip. The vocabulary was very small and very fussy and the game was actually quite slow to play.

In Kwah there have been improvements. The plot has been carefully thought out, the parser is greatly improved.

What about the plot? Well, Kev is still trying to piece together his past and after some research decides that he must have stayed at a place called the Lee Rest and Rehabilitation Centre at some time.

So, the opening scenes are Redhawk landing at the gates of the Lee Centre and finding strangely that he can't take off again. Then all sorts of things happen to our brave hero. Gassed - tied up - gagged - locked in a padded cell - oh dear, Kev's in trouble. He can't even say Kwah, 'cos he's gagged. Or can he?

Kwah! is good fun, and much better than Redhawk. There are in fact three objectives in the adventure - one is to escape the complex and return to civilisation with a scoop for the paper - the other two you'll have to work out for yourself.

Label: Melbourne House Price: £7.95 Memory: 48K/128K Reviewer: Gary Rook

***

Overall Summary

Sequel to Redhawk, and a lot better. The comic-style presentation is retained, but with greatly enhanced gameplay.

Gary Rook

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