Crash


Indiana Jones And The Last Crusade
By U. S. Gold
Spectrum 48K

 
Published in Crash #68

Indiana Jones And The Last Crusade (Action)

Da, da,, da, daaa, da, da, daaa!! Nope, it doesn't really work does It? Oh well, this is the computer version of that brrrilliant box office hit, Indiana Jones and the Last Crusade. This blockbuster of a film took $150,000,000 in the first ten days (that's nothing, I got that for last issue's reviews - Skippy).

The game tries to follow the film's plot but falls, the date for level one is set wrong. In the film nicking the Cross Of Coronado happens In Utah 1912, when Indy is a young boy. In the game Indy is grown up and there's no sign of his boy scout's uniform.

Indy has to collect different objects on four game levels. Level one holds the Cross Of Coronado, two a shield entombed under the library in Venice, in level three he has to rescue his dad 's diary from the hands of the nasty Nazis, and on four he goes for the big one, the Holy Grail. It's action packed fun all the way.

Indiana Jones And The Last Crusade: The Action Game

Indiana Jones and the Last Crusade is full of digitised pictures from the film with great music. All the sprites and backgrounds are really big to give the ultimate in realism, and it works quite well.

Playing the game the first couple of times is really enjoyable, but the trouble Is that once you've completed a level, it's pretty boring to go through it all again next time you play. That aside, this isn't a mere arcade adventure: level one keeps you on your toes by making you collect new torches to fight your way. If you don't collect them, the screen darkens gradually, and you lose a life.

With so many large sprites on screen at once the game has trouble with speed, but this doesn't spoil things much. I recommend this to anyone, brill.

NICK ... 81%

Ike ... 70%

'Nick really seems to like this, but I'm afraid I don't have the same enthusiasm; granted, It's got large and realistically animated graphics, and it's quite fun for a while, but after a couple of hours, it begins to wane. I haven't seen the film, so maybe that accounts for it. Colour could have been used a bit more effectively; the mono upper part of the screen is unstimulating, and the changing Ink colour as you get deeper doesn't work. The packaging is slick, and I suppose the game is appealing if you're into the film, but I 'm afraid I'm not a great fan of this sort of arcade adventure…'

Nick RobertsMike Dunn

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