House Of Death is a non-graphic adventure game set in an abandoned horror movie studio, a location brimming with possibilities. Naturally, it's a test of nerve as well as logic. Halfway up the stairs, you are told that they are particularly rickety at this point. GO UP and you go up - but try coming down again with any treasures from the second floor... The treasures themselves are out of the ordinary.
As you find yourself wandering about wearing a scuba outfit and a werewolf mask, clutching a tadpole and a cake marked "Eat me", you feel the author's sense of humour could have been well used on Game For A Laugh.
But there is a method in this madness (though I have yet to find a use for the tadpole) and the zanier aspects of the adventure make it all the more distracting. While the dialogue can be somewhat limited, for a 48K game House Of Death offers the maximum entertainment. My only gripe, as a fan of horror movies, is that some of the details are drawn from the general store of adventure archetypes, and there still remains a great horror game to be written.