Cricket simulations are quite a difficult thing to do, since the game itself is a slow and leisurely one (despite recent developments in one day cricket and equipping players with futuristic protective clothing to induce a feeling a fast danger into the game), but Audiogenic have added a little action to spice it up.
GG's TC has two playing modes simulation and arcade. With simulation one or two players can play but in arcade mode only one player may take part. First you have to decide how long the match will actually be: 40, 55 or 60 overs. If you're in arcade mode then there's a choice of nine levels of play, the computer to battle against and a squad of twenty men from which to choose your team. You have to be careful to choose all the correct members of the team, taking into account each potential member's skills in batting, bowling and fielding.
If simulation is chosen you don't actually take part as such but make tactical decisions when selecting. Once started it becomes a sit-back-and-watch strategy game with some interaction after every innings. If you are bowling then you can choose between the bowler attacking on the offside or the legside. If batting then you can choose between defensive, normal or aggressive play.Arcade mode is entirely different, you actually take part in a test and bat and bowl in real time. When bowling you have to move the joystick from side to side Decathlon style to make your bowler deliver a fast and hard ball. If you want a slow delivery then just slow up the toggling for a bit.
When batting you have to manoeuvre the batsman to a good position and strike the ball by a timely press on the fire button. If you get the stroke right then the ball is knocked for some runs. Get it spot on and you get a four or even a boundary six.
Throughout the game the score is shown after each over or when a batsman is out. There is also another feature which allows cricket teams to be loaded in so you can play all your favourites old or REALLY old!