About a year after the first Fairlight stormed the Spectrum games market, Bo Jangeborg and the team from THE EDGE have come up with the sequel.
The land of Fairlight has been decaying over many thousands of years, ever since the good King Avars who ruled over the land was murdered. When the King was slain, Fairlight slipped into the gloom and despair in which it is still trapped today. However, legend tells of a wizard who will one day be born to free the land from despair. In the original Fairlight, your character, Isvar was apparently called and told to seek out the book of Light which will help bring Fairlight back to its former glory. However, in the sequel it becomes apparent that you were cruelly deceived. Instead of Segar you in fact gave the Book of Light to the Dark Lord who can now harness its power to bring even more gloom and despair to the stricken land.
Bo Jangeborg has incorporated 3D graphics like Fairlight. Each object has its own mass, and obeys the laws of physics and gravity. For instance, heavier objects like large boulders take more effort to pick up than say, a small piece of food. Heavier objects will also travel less far when they are pushed than lighter ones. Isvar is informed in no uncertain terms if an object which he's trying to lift is actually too heavy.
Isvar is the character you play in Fairlight II. He must roam around the outside and inside of the Dark Tower, facing the foes and guards who are waiting to stop him in his mission. After all, if Isvar mucks things up this time as well, there may be no salvation for Fairlight.
Once again, Isvar has five pockets which he can use to store useful objects in. Isvar starts out the game with 99 energy points and these are shown ticking down numerically by a counter at the top of the screen. Food will buck up his energy levels if they get too low.
Isvar must watch his step when he's trolling around the outside of the tower. Sheer cliffs shelve away into infinity. This power diminishes after encounters with dwarves, guards, killer wolverines and various other nasties who patrol the outside and inside the tower.
When Isvar leaves one location and moves on to another there is a short pause while the new location flashes, ready drawn onto the screen. Unlike the first version, the screen doesn't go black for a split second, but behaves more like a standard flick screen arrangement.