Home Computing Weekly19th February 1985
Published in Home Computing Weekly #100
It was with apprehension that I examined this latest offering in the Doctor Who saga. I remember the first Doctor Who adventures in which second rate arcade games were packaged and sold as an adventure. This new program is a "real" adventure, and a sizeable one. It occupies both sides of the cassette, each half of the game being the same length as The Hobbit.
At the start you and the Doctor attempt to help King Varanger. However, you become separated from the Doctor and must carry on alone. From here on, the story tends to become a little gory. Within the first ten minutes I had died a thousand terrible deaths. Once I had both my arms and legs broken and was left to die. I think I would have preferred it if the BBC had stuck to good clean zapping and blasting.
A comprehensive vocabulary can be employed. Sentences such as "GIVE THE SCROLL TO THE DOCTOR" are allowed. It is the flexibility of language combined with a complex plot that are the strengths of the adventure.