Sinclair User8th February 1984
Published in Sinclair User #24
THE PLAYER'S aim in Demon Chase is to move round the screen, avoiding the tombstones and walls, catching the demons and hitting the diamond-shaped bonus-point scores. Inexplicably the player's on-screen persona is what appears to be an ever-growing caterpillar, which creates the further obstacle that players must avoid their own tails.
The first level bears a distinct resemblance to a variety of amateur games, most of which are based on the adventures of a worm or caterpillar. On subsequent levels the amount of obstacles is greater, as is the amount of devils to be captured.Demon Chase LOADS with a title page containing as many symbols of evil as could possibly be crowded on to a television screen. The graphics in the game are, by comparison, unimpressive, consisting for the most part of individual user-defined graphics-type figures.
The game is unoriginal and does not inspire the player to continue to higher, more sophisticated levels. It would appeal most to players who like games which depend on fast reactions. Such players, however, might be able to find more exciting variations on this theme elsewhere on the software market.
Demon Chase is distributed by Mansfield Computers and Electronics, 33 Albert Street, Mansfield, Notts. NG18 1EA.
Memory: 48K Price: £5.50