Home Computing Weekly


Cosmic Bounce
By Cable
Commodore 64

 
Published in Home Computing Weekly #61

When I first saw the inlay to this cassette, my immediate reaction was "Oh no, not another space destruction game!". Much to my surprise, this game turned out to be well-designed, amusing and very difficult.

You play the part of the pilot of a Plasmobile. Your task is to protect an energy source from intruders called Doovries. Unlike most games, where you have a rapid fire hyperlaser, you have a single plasma bolt. When fired, the bolt zips around the screen rather like a ball on a pinball table. If it hits a Doovrie... the intruder dies; if it hits the power source... you die. To re-use the plasma ball, you must catch it with your ship (not an easy feat). If the Doovries hit the power source, you lose a life.

The design and programming of the game are of a high standard. All animaton is smooth and the design of the Doovries is highly amusing.

This is a well produced product which offers great value and will keep your attention for many hours.

A.W.

Other Commodore 64 Game Reviews By A.W.


  • Snapman Front Cover
    Snapman
  • Eureka Front Cover
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  • Phase 4 Front Cover
    Phase 4
  • Graphics Editor Front Cover
    Graphics Editor
  • Super Scramble Front Cover
    Super Scramble
  • Catacombs Front Cover
    Catacombs
  • Everest Ascent Front Cover
    Everest Ascent
  • International Basketball Front Cover
    International Basketball
  • Fig Forth Front Cover
    Fig Forth
  • Stringer Front Cover
    Stringer