Superior seems to have perfected the art of producing good
Arcade Adventure games. I'm struggling to discover the
secrets of its Citadel and I'm no nearer getting to the second
level of Ravenskull.
When I was told that Superior had released the sequel to
Stryker's Run called Codename Droid - Stryker's Run 2, I just
had to try it.
The idea of the game is simple: As Commander Stryker you
have to invade the stronghold of the Volgans, negotiate the
obstacles, leap off walls and climb ropes, kill the nasties in
your way and pick up any useful bits and pieces.
The graphics are completely different and vastly superior
(no pun intended) to Stryker's Run 1. Commander Stryker is
now Repton-sized and the screen scrolling does not judder at
all. Sound is limited to a tune at the start, then gunfire and
explosions.
There are some nice touches, travelling upordown inlifts
requires special passes which you find along the way. No
pass means no further progress.
Other useful items are the power cells which can be used
to recharge Stryker's suit or blaster. I also liked the fact that
you can kneel and crawl into those cramped little places the
bad guys cannot reach.
Apart from your gun, you have five mines per level
(renewed whenever you use a lift) which you can drop for the
Volgan guards totread on. Every now and again you'll find a
jet pack (more of a jet seat) which has its own blasters to fly
you into places Stryker could not possibly reach on his own.
Be warned - although it's more fun just to play, reading the
instructions is a good idea. I found out after a couple of
weeks of play that a particular item I'd been picking up
without a thought could be very useful.
All in all, Codename Droid seems to be just another
Arcade/Adventure and despite its superb programming and
obvious high quality it just doesn't seem to have that certain
something to make it stand out from the crowd.