Home Computing Weekly23rd April 1985
Published in Home Computing Weekly #109
OK, so it isn't exactly state-of-the-art, but I've always had a soft spot for Chuckie Egg, and I had high hopes for its sequel. Perhaps I expected a little too much, as I was initially disappointed to see that Egg 2 had joined the ranks of JSW clones (egg two, Brute").
To be fair though, after a while it does prove to be a reasonably superior clone, with some nice extra features.
Henhouse Harry has now moved on to a chocolate egg factory with 120 rooms, through which he must be guided to collect ingredients and parts of toy kits to put inside the eggs. As well as all the usual ledges, ropes and stairs, there are some nicely detailed sprites to avoid (including a pink elephant and a creeping hand which, confusingly, kills you in some rooms but just pushes you out of the way in others).
One extra feature that puts Egg 2 in the arcade/adventure category is the ability to collect objects which will be needed to solve problems elsewhere in the factory. As in a text adventure you can only carry a limited number of objects.
However, the one stroke of genius that will forever endear this game to me is the Save Game facility which prevents you travelling all the way to the last but one screen, only to lose your last life and have to start all over again. I don't know of any other arcade game with this facility - why didn't somebody think of it before?