Championship Sprint (Activision) Review | Sinclair User - Everygamegoing

Sinclair User

Championship Sprint
By Electric Dreams
Spectrum 48K

Published in Sinclair User #73

Championship Sprint

Neeeeeeeoooooowwww! When you're an experienced Formula One racing driver like me, it's pretty tricky to find a race sim that offers any sort of challenge these days. Having finished Out-Run in ten seconds, annihilated Nigel Mansell's G.P. in a mere moment, and complete every track in Super Sprint with no difficulty whatsoever, I was beginning to think that I'd never find a driving game to challenge me again [Stop making things up, you idiot - Ed]

Anyway, Electric Dreams - apparently stuck in sequel mode - is bringing out Championship Sprint; the sole difference between this and their earlier Super Sprint is the Course Construction aspect, so you'd have to be completely barmy to buy both.

What you've got to do is hare around a series of eight tracks as fast as possible, beating the "drone" (computer-controlled) cars and avoiding the oil patches. Sliding the little cars around the tracks is strangely satisfying, even though the graphics aren't up to much.

All the standard features appear in the construction option. You can position your track anywhere on the screen and then cycle through all the possible road sections until you find a piece suitable for connection. You can, obviously, make your course as easy or difficult as you wish, before saving it to tape. The "racing" side of the tape can then be played, and your tracks loaded in and played.

So, what's the verdict? It's a tight package. Well put together and easy to use. It's attractive to look at, too, but I wonder if people can really be persuaded to part with £10 when there are similar budget games around lacking only the course designer aspect. The resulting question is, is the track designer worth about £7?

Overall Summary

Elegant though pricey pack and race game. Would have been better at £4.95 including editor.

Jim Douglas

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