Crash


Bomber Bob
By Bug Byte
Spectrum 48K

 
Published in Crash #23

Bomber Bob In Pentagon Capers

The story is thus - the really evil Kaptain Kleptor has planted bombs all over the Pentagon in an attempt to try to blow it up. Why? Well, like most power crazed loonies, he wants to rule the world and is trying his hardest to get to the position of World Leader. In the Pentagon he's not only left bombs but also robot guards to make sure that his explosives explode. The FBI refuse to give in to such pressure and have hired you, Bomber Bob, to deactivate the bombs.

There are no less than fifty rooms in the pentagon, which are laid out platform style in various configurations with bombs lurking everywhere. Taking the role of Superhero BB, it is up to you to travel round the room, defusing the bombs. At the start of the game you are given the choice of four doors, each of which leads into a different room in the pentagon. As you complete each screen, you are again given a choice of four doors and quite often get a little witty message thrown in for free!

On the face of it, BB's task doesn't appear too horrendous. While the bombs have been put in tricky corners, Bob's an excellent jumper and has no difficulty in reaching the explosives. All he has to do is touch a bomb, and it is instantly disabled, disappearing from view.

Bomber Bob In Pentagon Capers

Just to make your superhero life a little more difficult, however, Kaptain Kleptor has left his robot guards behind him, as well as bombs. There are five types - globes, walkies, grabs, dynamiters and homers. Globes continually float around in the rooms rather like balloons and are deadly to the touch. Bob's got an Anti Globe hat one, and can head them away but if any other part of his anatomy touches a globe, it's curtains for sure. Walkies do just that they trundle along platforms and floors and pose problems, being deadly to the touch. Occasionally a walker will fall off a platform and turn into a globe. Homers a slightly intelligent (but not very) and are pretty deadly since they try their best to home in on you. Grabs appear on later levels these are attached to the ceiling and one nip is deadly. Grabs also drop dynamite on Bob if he stays too long in one position.

The odds are not totally stacked against you, however, as the mad Kaptain Kleptov foolishly left a few of his Robot Control Pads lying around the place. If Bob picks one up, he can freeze robots for a little while in a room at the press of a button.

Comments

Control keys: Z left, X right, O up, K down, P jump, M activate the control pad, A pause, S start
Joystick: Kempston and Interface 2
Keyboard play: unresponsive
Use of colour: not very exciting
Graphics: big, but undetailed
Sound: burble
Skill levels: four
Screens: 50

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