Of all the strange scenarios, none have sunk quite so low as to suggest
that the player is a mutated cornflake who has
escaped the breakfast horror to find himself in the land of Yosh. Not
only that, but he is now running for his life from the evil Tonneh.
Well, Pon is said distressed cereal, and for him to return to his
proper place on the breakfast menu he must get through the
dimension gate.
I don't quite know which is the worst fate, but as death seems more
imminent at the hands of the Tonneh, perhaps the breakfast option is
a little more open. A cheery but long title sequence with
music gives way, after hammering the spacebar, to level one.
A beautiful scrolling piece of text passes, assuring you that you are
at the beginning. Then you are left to the real thing.
There's a time indicator on the left of the screen and the land
scape moves in a slick vertical scroll. Consequently all the screens
are in a strip form and Pon is limited to sideways scampering within
the bordered area.
You objective is to turn all the green and grey tiles to red while
avoiding your homicidal adversaries in this strange land. Should
you meet them head on they will drain your time bar.
However, these are not the only hazard you are likely to meet.
Among the chartered paths are more taxing squares, such as ones
which look like crazy-paving but crumble on touch, one-way arrows
divert you into a cul-de-sac, lurking tombstones are inevitably fatal and
are sometimes cunningly partnered with slippery blue icy blocks.
You get a realsense of achievement as Pon whizzes around the
screens - the tiles recede to red in a relaxing blotchy way and all the
time our rancid hero winks and blinks his own body language.
A word to the wise - beware mysterious items that manifest
themselves before you. Should you innocently jog up to and collect a
poison bottle, Pon's face drops as nice red tiles become green.
However, should you meet any fellow nutritional cornflakes a touch
of cannibalism will replace any of the three lives you may have
mislaid earlier. Also an extremely useful tile allows you to short cut
to areas to which you might not have access.
Though the Tonnehs are enacious and mean they can be
quashed by finding an exploding stone or more dexteriously
stepping on to a crumbling section just as a furry foe approaches.
Beware of the generator machines at higher levels too - they regenerate even nastier cousins.
The arrangement of the game is set to lull you into a false sense of
security. You should be able to whiz through the first level, but then a
more considered and strategic approach is required.
I could critise the graphics and simplistic game format, but I'm not
going to as nothing detracts from the all-out, racing pace and fun.
Only the addition of a jump level option and a pause key could
enhance Pon. The music is swell and I don't even miss any sound
effects.