This game has a commendably brief inlay as far as the typical blurb goes, and confines its bigger flights of fantasy to the on-screen instructions which tell you that it is the end of the 25th century and the human race is in the worst state of decline since the end of the 20th century. Ravaged by a 200 year war with the alien confederates, the remnants of our once great race are scattered throughout the universe, on remote, barren hostile Planets. The only planet inhabited by humans that is not reverting to the cave era is Sol. From Sol come scoutships.
Their missions: to boldly go where no scoutships have gone before. Their task: to locate the last human settlements. It is from one of these missions that your ship, The United States of Sol scoutship Accelerator, encounters a massive alien fleet. Too late to run, you have no choice but to perform the first strategy of defence-attack! And if you think you've heard something like this before, please don't write in to say so!
What Accelerator turns out to be is a space shoot em up of the old school but with up to date graphics. It plays not unlike Arcadia, but your ship is free to move all over the screen as well as firing forwards or backwards. The attack waves of aliens come from either side, but in one direction per wave, crossing and re-crossing the screen until all are dead. Each wave provides a different alien type, some of them very large, and they are all firing constantly. The space war takes place against a scrolling background of stars, and the only other features are three mines sown diagonally across the screen, which will explode your ship should you hit one. Score, hi-score, lives and fuel remaining are shown at the bottom of the screen. Fuel equals bullets, and when it has run out, so has your time until a wave is cleared.