Aabatron (Bevan) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly


Aabatron
By Bevan Technology
BBC/Electron

 
Published in Home Computing Weekly #124

Does your heart sink at the prospect of having to pretend to be space cadet "Shiff Loc", intent on ridding the world of menacing roboids, armed only with your trusty blaster buggy? I know I felt just the same until I discovered Aabatron.

Once past the bizarre name and the yawn-enduced scenario I was hooked on a great zapper. Maybe the stirring music accompanying the instructions page helped. Maybe the sheer hedonistic pleasure of having options for a joystick/key-board, speed (up to five from slow to impossible), screens (20, count 'em 20), sound and pause got my fire finger flexing in anticipation. Maybe it was just seeing a touch of original thinking here from the same author, M Clemoes, as One Last Game.

Imagine this: you're a little tank roaming the maze-like screen. All about you are eight different sorts of aliens to clear with your zapping ability. Sort of like Dig Dug; sort of different. Then all hell breaks loose the mutants no longer sit in neat little patterns waiting for their inevitable doom, now they zap to the edges of the screen and zip round and round the border in who-knows-what sort of direction, all the time dropping bombs into the centre. You're in the centre, still trying to mop up the sitting targets. Only trouble is some you can kill there, some you can only tackle on the rim.

So, to battle. Out to the edge. Zap, zap, zap. But don't forget to look both ways else those pesky little mites will just creep up behind you. It's a lot of fun: fast, furious and novel. On later screens where the mutants zap the edge and zip round and also, when you're least expecting it, zip in again to ram you, it gets really exciting. Of course, there are patterns. You can hide behind walls and so on, emerging only to obliterate the easy targets, mentally preening as you consider yourself a saviour of humanity. It's more fun in the open though and, despite the game's lack of any real com-plexity or dynamic frontier-smashing programming, it's addictive too. If you've been feeling a little jaded by Beeb games lately and just can't face another drive round yet another Grand Prix circuit or yet another brave assault on a castle, then do try this. It's good sometimes to be taken back nearer to our roots.

D.R.