Egyptian Adventure ================== Introduction ------------ A disk-based text adventure for the BBC B and Master 128 supplied on 40/80 track disk. Relaxing at home one day, reading The Times, you come across an interesting news item: "The body of Professor Harold Johnson, the eminent archaeologist, was found today floating in the Nile close to Heliopolis. Professor Johnson departed on an expedition to find the tomb of Princess Ankhnesnerefibre some three months ago, accompanied only by a local guide. According to a police spokesman, the professor's body was horribly mutilated, and they are anxious to interview the guide. The Princess, High Priestess of Ammon-Ra and daughter of Psammetichus II, was one of the most powerful women in Egypt, but no record of her can be found after the Persian invasion in 525 BC. Many legends tell how she lived in exile wiith her followers, finally being buried in a secret tomb with a fortune in treasure, but nothing is known for sure and the location of her burial place remains a mystery. It is said that, in return for her devotion, the gods undertook to guard her tomb for the rest of time against those who would desecrate it. Such stories are common in Egypt, but it is interesting to note that only two previous expeditions have gone in search of the tomb, one in 1918 and the other in 1937, and both vanished without trace." Commands -------- Egyptian Adventure will transport you to a world of mythology, where many dark secrets lie in wait. Unlike most adventures available for the BBC range of computers, this game is not restricted to the size of the computer's memory, enabling long descriptions and messages to be built in - there is almost 80K of programs and data files on the disk. Commands are entered in the usual VERB NOUN form, e.g. GET ROPE. To move between locations enter the initial letter of the direction required (N, S, E, W, U, D). Words which may be helpful are LOOK, INVENTORY and EXAMINE, but the game has an extensive vocabulary. SHORT will provide a brief description of each location, and LONG will revert to the full description. Loading ------- Insert the disk in drive 0. If you are using a 40 track drive, press BREAK while holding down the SHIFT key. The program will then load and run automatically. If your drive is 80 track, enter *DRIVE 2 and *EXEC !BOOT to run the program. Note that Master 128 users should enter *DISC before following the above instructions. Saving The Game --------------- Your progress may be saved to disk at any time by entering SAVE GAME and reloaded with LOAD GAME. Up to 20 different saves are allowed. When the program is first run you will be asked to specify whether you are using a single or dual disk drive. Single drive users will have to replace the program disk with a (formatted) save disk for storing their progress (prompted by the program). Dual drive users need only insert the save disk in drive 1 and the program will automatically save and restore from this drive. Hint sheets may be obtained from Duckworth by sending an sae. ISBN 0715621637