Too Big Issue


White Magic

Publisher: The 4th Dimension
Machine: BBC/Electron

White Magic

Scenario: White Magic is an arcade adventure in the mould of Gauntlet, the view-from-above 'hack and slash' is set deep in myth and fantasy.

The game is spread out over 32 levels in which you must battle ghosts, goblins, trolls and demons that emerge in endless streams from generators at random locations on each level. Scattered throughout the levels are items that can help you on your way, such as food and keys to open doors. There are also special artefacts to find and collect that also help you to progress further into the game. You can only leave each level when you have found the master key! These keys are expertly hidden in some nasty little corner or alcove on each level. Look everywhere as they are hard to find and don't get any easier either.

All this must be done within a time limit. This can get very frustrating as, more often than not, you can see the exit just as your time runs out. However, for all you wimps out there, there is a nice facility that allows you start on any of the 32 levels.

White Magic

For me, by far the best part of this game is that the player actually controls not one, but four characters. The idea is to guide the four through the levels utilising the special abilities that each member possesses.

The four characters are as follows;

Kaldor: The leprechaun is not the best of the four in hand-to-hand combat but is better with magic, one of the better characters to collect and use potions with. He possesses good agility and speed.

White Magic

Morriana: The warrior is by far the best of the group for fighting, so try to use him in hand-to-hand combat if you can. Not the best with magic though, and not so good in the strength department either, but all in all a good allrounder.

Cheysul: The titan is one huge dude who can destroy all but the biggest obstacles that you care to find. He is slow and clumsy but possesses masses of strength, good for knocking destroying monsters generators and stuff!

Mandrake: The enchanter is 200 years old but still packs quite a punch with the old spell book. He's a wizard who can destroy bags of enemies with one potion, so try to use him for all the magic potions if you can. Don't use him for fighting as he's quite a weakling with his fists. He is the only one of the party that can cross the magic pentagrams.

Gameplay

White Magic

The first thing that strikes you about White Magic is the speed at which the game moves. Talk about fast! In fact, it only slows (a bit) when there's a lot on screen at once. The play area takes up a third of the screen in the middle, with each of the four character's status displays in each of the four corners of the screen. It has quite a steep learning curve but I have no doubt that hardened gamesters won't find it very taxing.

There are some nice colourful Mode 5 graphics to be had and the detail on the sprites is quite good too. Things can get a bit confusing when there's about a thousand ghosts trying to beat your head in and firebolts flying in all directions, but then again that adds to the fun factor.

Verdict

Graphics 82%
Good colourful mode 5 graphics with a good smattering of detail. Good sprites too.

White Magic

Sound 14%
Room for improvement, simple 'spot' and 'swoosh' effects are fine but perhaps a tune or two would not go amiss?

Playability 78%
Challenging and requiring a little patience, a game for older players maybe. The levels are large enough to keep your attention for quite a while, it makes you want to keep playing to get just that bit further.

Value For Money 91%
Not bad at all, White Magic provides oodles of meanies and 'hack-and-slash' action with a hint of strategy.

Overall 66%
In my opinion it will keep you huddled over your machine for hours to come and then some. For the price it's a steal.