Home Computing Weekly


Web Dimension

Author: B.J.
Publisher: Activision
Machine: Commodore 64

 
Published in Home Computing Weekly #119

When reading the description of this program on the cassette insert I got very interested - "There is no time limit, there is no scoring, no lives to lose and very few rules. What you are about to feel, hear and witness is a totally new approach to home computing entertainment."

When I read about "exquisite visual effects and outrageous tunes", I couldn't wait to load it. Did it live up to the build-up? Sadly, no.

The game is in eight parts of three stages each, and is based on a spider's web. Shapes move around the web and the first stage is to move to an intersection - or node - and, spider-like, trap a shape when it arrives, then off to another node for another victim. The problem is that the shapes leave vapour-trails that you must not touch or all the shapes are freed.

Having trapped all five, the music, and stage two begins. That means chasing the shapes whilst avoiding your own vapour trail. Success yields stage three - a light-show, more music and on to the next part. With each part the shapes evolve, Darwin style, finishing up with homosapiens. Complete all eight parts and you start again.

I still like the idea of few rules, no lives to lose, etc, but to sell a game primarily on music and visual effects, the music has to be up to the standards like Jammin and the light-show approaching Jeff Minter's Psychedelia. Web Dimension is good, but not that mind-blowing. Sorry, Activision - nice try, but not a hit.

B.J.

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