Zzap


Vigilante
By U. S. Gold
Commodore 64/128

 
Published in Zzap #55

Vigilante

It's 1994 and Madonna has been kidnapped! It's up to you to rescue the sultry pop star from a vicious street gang.

The first level starts with our hero taking on villains ranging from wimpy guys to chain-wielding brutes. Up to two punks can attack at one time, and if tthey get too close, one will put a lethal headlock on you. There's a chain you can pick up although it only lasts for a while, and at the end of the level there's a extra large guy to beat.

The five multi-loaded levels are all much the same except for level three where a few motorbikers try to run you over. Otherwise, the only changes are the backgrounds and end-of-level baddies.

Robin

Vigilante

The original Irem coin-op didn't have that much to distinguish it from other beat-'em-ups, but what there was has pretty much been lost here.

There's no variety in the villains, and the skyscraper level where you had to jump between girders has been changed to be just like the rest. Lacking the high quality, gritty graphics of the coin-op, this is just very average.

Stu

It has been months since the Amiga game, so you'd hope it was well spent making the C64 one even better. Sadly, this isn't the case.

The backgrounds are all fairly well drawn, and the sprites aren't bad either, but gameplay is repetitive. Once you've mastered the baddies on level one, the only bit of variety is the handful of bikes on level three, and the extremely tough end-of-level baddies which only change graphically.

Disappointing.

Verdict

Presentation 55%
No intermission screens and when you die you have to reload level one.

Graphics 63%
Okay backgrounds, but the villains are all the same.

Sound 42%
Irritating in-game tune.

Hookability 67%
Simple beat-'em-up fun starts off well...

Lastability 50%
...but there isn't enough variety.

Overall 54%
A run-of-the-mill beat-'em-up.