Zzap


Trouble At Bridgton
By Dorothy Millard
Commodore 64/128

 
Published in Zzap #76

Trouble At Bridgton

This is another strange plot. You have been left in charge of Bridgton asylum for the day. But who forgot to lock the door, then? Yep, everyone's escaped so you'll have to, er, persuade, the escapees - there are ten of them - to return to the asylum before the bods in charge find out. If they do, it's goodnight Vienna.

Bridgton includes the command 'SPEAK' to interact with the characters in the game plus handy abbreviated commands such as EX or, simply, X for examining anything. Bridgton has a tighter design than Dorothy's previous efforts, it is also much larger. Although rather basic - the 'EXAM' command doesn't give you too much joy and consequently not a lot of atmosphere is added by it - the game is her best effort to date.

There is nothing 'flash' about Bridgton, just a collection of puzzles strung together by a thin plot. However, adventurers will still enjoy the task of finding the escaped unfortunates.