Computer Gamer


The Sydney Affair

Publisher: Infogrames
Machine: Amstrad CPC464

 
Published in Computer Gamer #27

The Sydney Affair

James Sydney is dead. He was shot through the head on his way to work, and it's your job to find out who did it, why and get enough evidence to put them away. This shouldn't pose any major problem to the man who solved the Vera Cruz affair. You did solve it, didn't you?

The game begins at the scene of the crime with Monsieur Sydney lying in a pool of blood. Using your trusty magnifying glass you must examine the body and a building opposite where you think the shot was fired. If you look carefully enough, you may find some clues such as a briefcase and contents, a fingerprint on a window and a spent bullet.

Back at the police station you must fit the pieces together to solve the mystery with the help of the police computer. Through this, you can demand statements from any suspect or witness as long, as you have a name and address, get autopsy and ballistic reports, compare evidence with statements, get information from other police forces and, finally, order an arrest.

All this isn't easy as you have very little to go on, but gradually one thing leads to another until, finally, you find out who the killer is - or get yet another red herring!