Zzap


Superkid
By Atlantis
Commodore 64/128

 
Published in Zzap #70

Superkid

Forget ordinary superheroes like 'Milk Man' (he's gotta lotta bottle) and 'Double Glazing Sales Man') (a 'pane' in the neck for villains)! Only Superkid can hope to clean up the crime-infested streets of New York, in the year 2089. Using his power of flight and his supreme strength, Superkid must protect the few innocent people left in the city from warring street gangs.

On each of three flick-screen levels, Superkid flies around looking for young girls ... to rescue from the top of skyscrapers (What are they doing up there anyway?) and old grannies to escort home from the library! A set number of both of these must be rescued to complete the level. Machine gun-wielding baddies can be killed simply by flying into them. However, if Superkid soaks up any bullets, his 'Crimewave Overload' meter increases - when it's full, he loses a life.

Extra points can be earned on the simple interlevel bonus section - just collect the bonus points which appear on a single screen. If all three levels are completed, Superkid must repeat them - but this time in twilight, with more vicious thugs patrolling the streets.

This is one very simple game. The criminals aren't that clever or vicious and they're all the same type, while rescuing girls is simply a matter of finding them. The grannies provide a few laughs - especially if Superkid accidentally flies into them! However, once you've seen the first level, you've seen all the game has to offer.