Big K


Shaft

Publisher: Dragon Data
Machine: Dragon 32

 
Published in Big K #2

Shaft

Bland climbing game that suffers from gutless presentation and lack of motivation. The object is to move across a screen cluttered with moving lifts, the idea being to reach as high a floor as possible.

Should you manage to negotiate one floor, a little yellow cube will zoom down and carry you to a new floor. The graphics, despite a neat title screen, are very ordinary. Curiously the documentation which comes with the game describes your pawn as a detective.

Indeed, the difficulty option allows you to play either James Bond or Ruck Furd, but the character looks more like a squat John Wayne than a secret agent. Presumably a stetson is easier to depict than a PPK. It's also a game requiring very little skill, as success depends largely on the random arrangement of the moving lifts.

Very ho hum. I would be well cheesed off had I shelled out hard-earned cash for this.