Zzap


Pool Of Radiance
By Strategic Simulations Inc
Commodore 64/128

 
Published in Zzap #44

Pool Of Radiance

Flans! I like flans - billy-goat flan with just a pinch of mustard and a light dusting of roasted breadcrumbs are a really rare delicacy... Phlan, on the other hand, is a totally different kettle of fish - well, not exactly fish, more like monsters. And you don't get many of those to your cup of billy goats' blood.

If you're a fan of AD&D you'll know all about the world of Forgotten Realms. If you're not, you won't. It doesn't matter a lizard's toenail either way as this isn't exactly the sort of scenario to twist your brain into steaming knots. Basically, parts of Phlan have been enchanted by a mystical evil force and have been overrun by bloodthirsty monsters - their trails of gore and slime have made the slums even more uninhabitable then they were before (Phwoar! You should see them - what a honk!)

Tales of riches, untold treasure and gems galore are enough to tempt someone as greedy as you into adventure straight away. Bard's Tale-style, you can create your own party of up to eight characters, or get straight into the thick of things using a party someone prepared earlier. Enter city hall and a clerk gives you a commission. Complete it and you can return to claim your just reward, use the money to pay for extra training and raise your character level, before setting off again.

Advanced Dungeons & Dragons: Pool Of Radiance

Though the screen display is very reminiscent of The Bard's Tale series, gameplay itself is conducted in a slightly different way. Using the joystick, you toggle between a whole range of different menus - you can use objects, trade possessions with other characters, parley with enemies, buy, sell, pool your money, cast spells and learn magic. Not only that, you can also view your progress from several angles, including an aerial view. The graphic displays of the streets actually look like streets with different doorways for specific buildings and various concentrations of ivy coming down the walls.

In combat mode, the screen switches to a full graphic display. You choose the moves your players make or just let the computer do all the work for you. We're definitely talking long-winded here. Making laborious moves for each character, then watching and waiting for every single member of the enemy party to choose their tactics is more tedious than waiting for an extra-large goat to roast on an extra-small spit, especially when there's a devious combat situation lurking like a gru around every corner.

It doesn't matter so much the first few times you play, but after a while it does get fairly tedious (not so bad if you use your 'Save Game' option a lot!). When there aren't any arcade skills involved, I can't see the point of having an arcade-style display. You do get to see your warriors firing arrows and hacking orcs in mini-animation but, in the long run, I don't really think it's worth it.

There's an incredibly huge, ginormous, large, pork-bellied environment to explore. Get your mapping instruments ready because this game is *big*. There isn't all that much to do puzzle-wise - fighting, hacking, slicing and chopping is about all these is to it, but on the whole it's excellently presented and great fun to play.

I'm not sure about the lastability though - bashing orcs is one of my favourite hobbies but it does get a bit repetitive after a while, especially if you're waiting around a lot for the program to access disk. The Bard's Tale III is still my favourite C64 RPG (the puzzles are what make it last): Pool Of Radiance is just a tad too one-sided to match it.

Still - if blood is all you want from a role-playing adventure and you don't care how you get it, then rush out to the shops pretty damned pronto and buy this right now. On the other hand, if, like me, you've got more of a head for puzzles, think about it slowly and carefully first...

Verdict

Atmosphere 83%
Puzzle Factor 49%
Interaction 60%
Lastability 81%
Overall 80%