Zzap


Metrocross
By U. S. Gold
Commodore 64

 
Published in Zzap #28

Metrocross

The latest in the long line of coin-op conversions to come C64-side is the Namco classic Metrocross, the objective of which is to negotiate a series of floorways within a set time limit.

The quickest path is to keep to the chequered floor covering, as the green tiles reduce your speed by 75%. Hurdles are liberally dotted about, and must be dodged or jumped, as contact causes your player to go sprawling on the deck, therefore wasting valuable time. Rats also join in the proceedings, biting your shoulders and slowing you down - these pests are shaken off by moving quickly from side to side.

A variety of cans are found scattered about the floor, each with a different function according to its colour. Red Coke cans must be jumped over, blue cans are kicked to gain a bonus score, and green cans double your speed.

Metro-Cross

Speed is also increased by riding on skateboards which are provided along the way, and certain obstacles are cleared completely by use of the springboards which are dotted around. Jumping from these sends your player somersaulting rapidly across the floor, thus clearing any hazards in his path.

Each of the 24 levels has a separate time limit, displayed by a disappearing bar at the bottom of the screen. Only one life is provided, so fail to finish a level and it's back to square one.

JR

The arcade game isn't exactly a household name, and when playing this it's not difficult to see why. Running along the rather bland horizontally scrolling landscape is entertaining for a while, but the unchanging backdrops, repetitive gameplay and long pauses in the action eventually repel.

Metro-Cross

If it was cheaper, Metrocross wouldn't be a bad investment, but there's not enough action or variety to justify its ten pound price tag.

SJ

In essence, Metrocross is a very simple racing game with unusual obstacles tacked on, similar in many ways to a horizontally scrolling Trailblazer.

It's quite enjoyable, but somehow misses out on a certain something to set it apart from the rest. It has one or two bad points, including the annoying delay between games (over 20 seconds) and the dreadful music. I suppose that this is a reasonable conversion from the arcades - it's a pity that it's not a bit cheaper though.

PS

Metro-Cross

Although billed as a game for people who can 'think in micro-seconds not minutes', this particular facet isn't terribly useful when the main character doesn't move that rapidly anyway.

It tends to be a game where remembering the layout of the screen is as important as being able to think quickly - this is alright for a while, but all too quickly becomes boring.

As racing games go, Metrocross isn't exactly the state of the art, and although it does have some strange addictive quality I don't think I'll be returning to it very much.

Verdict

Metro-Cross

Presentation 41%
A fiddly high-score table and annoying delays throughout.

Graphics 59%
Simplistic graphics and animation which do no more than serve their function.

Sound 28%
A grating tune and weak spot effects.

Metro-Cross

Hookability 79%
The straightforward running and jumping action is immediately enjoyable.

Lastability 59%
There are 24 similar levels to beat if you're prepared to stick at it.

Overall 53%
A good conversion of a none-too-inspiring game.