C&VG


Hot Shot

Author: Julian Rignall
Publisher: Addictive Games
Machine: Commodore 64

 
Published in Computer & Video Games #83

Hot Shot

I'm all for original and innovative ideas - if the end result is an enjoyable and playable game. Hot Shot is certainly original, but unfortunately it's far from playable.

As Garry Williams, C&VG's lardy lump of an ad manager, says after lunch: "Let me axpand further..."

The game is very simple: it's a one-on-one battle between either two human players, or a human and computer player, set across five different levels. The objective is simple: beat the opponent.

Hot Shot

Before a game begins, each player enters his name and is assigned a character by the computer. Personally, I'd prefer to choose my own character, rather than be given one randomly.

The characters vary in shape and size, from roughly human shape to squat alien life-form, but in play there are very few noticeable differences between them.

If there isn't a second human player, the computer supplies an opponent.

Hot Shot

Level one looks very much like a Breakout game, as there's a large group of blocks at the top of the screen. The bottom of the screen is split into two halves, representing each character's playing area. A ball of antimatter is shot into the playing area, and the characters attempt to catch it and shoot it at the blocks, which earns points.

This sounds pretty straightforward, but there are two catches. Firstly, the players are only allowed to catch the ball using their 'gravitation guns' - long sticks. If the ball touches any other part of the character's body, he dissolves and points are given to the opposing player. Secondly, each character exerts a strange gravity force, which causes the ball to follow parabolic curves, making it very difficult to actually catch the ball.

The screen is played over a given period of time. When the clock runs down, both players go forward one at a time to tackle a pinball-style bonus screen. The character stands at the bottom of the screen and the ball ricochets around the screen. The objective is to score as many points as possible by shooting the pins in the centre of the screen. When the time limit expires, or the character gets hit by the ball, the bonus screen ends.

Hot Shot

If the player has scored more than 4,000 points, he moves onto the next level. If not, the game ends.

Subsequent levels play very similarly, but involve such things as drowning your opponent by hitting enough bricks to raise the water level in his area, and doing a similar sort of thing with a black hole.

One of the game's big faults is the control method. Catching the ball is incredibly difficult due to the fiddly control method and weird gravity. The computer opponent is also very tough to beat, and frustration sets in very quickly.

Hot Shot

Now, all this would be alright if the game was worth persevering with, but unfortunately it isn't. The gameplay just isn't exciting - even in two-player mode - and frustration soon gives way to boredom. Even if you do stick with it, there's only five levels of very similar action.

The graphics are very poor indeed, and look as though they've been copied directly from the Spectrum version.

To be perfectly honest, I don't think Hot Shot would make the grade even as a budget game. At ten pounds it's vastly overpriced. Avoid it at all costs.

Julian Rignall

Other Commodore 64 Game Reviews By Julian Rignall


  • Daley Thompson's Olympic Challenge Front Cover
    Daley Thompson's Olympic Challenge
  • Pole Position Front Cover
    Pole Position
  • Thrill Time Gold Front Cover
    Thrill Time Gold
  • The Star Wars Trilogy Front Cover
    The Star Wars Trilogy
  • Starglider 2 Front Cover
    Starglider 2
  • Katakis Front Cover
    Katakis
  • Renegade III: The Final Chapter Front Cover
    Renegade III: The Final Chapter
  • The Deep Front Cover
    The Deep
  • The Story So Far 2 Front Cover
    The Story So Far 2
  • Music Maker Front Cover
    Music Maker