Grand Prix Simulator (1987) (Spectrum 48K/128K)


Available For:
Amstrad CPC464, Amstrad CPC464, Commodore 64 & Spectrum 48K/128K


Tags: competitive play, overhead
Publisher: Codemasters
Author(s): David Whittaker, James Wilson, Mervin James, Nigel Fletcher, Serge Dosang & The Oliver Twins
On-Screen Language: English
Genre: Arcade: Race 'n' Chase
Items: Grand Prix Simulator (Codemasters, Cassette)

Screenshots (2)

 
 

Grand Prix Simulator

Amazing playability!!! Features a very competitive two-player option. Twelve cunningly devised circuits - under bridges - through oil patches - power sliding around corners - trying to beat other drivers and the lap record!

No amount of screenshots or description can explain to you the best aspect of this game - the sheer enjoyment you get from racing, wheel to wheel, round the track against another player and the computer drone car.

Absolutely brilliant playability.

The graphics are superbly drawn. Each of the twelve tracks has been carefully planned to test your abilities to the full. The speech synthesis, music and sound effects also add to the atmosphere, giving this game long-lasting appeal.

The Race

Each race is three laps; if one of the players finishes last or does not complete the race then he is out of the competition.

The Plain Car is Player 1.
The Large Dot Car is Player 2.
The Small Dot Car is the Drone, driving by the computer.

Each race is three laps; if one of the players finishes last or does not complete the race, then he is out of the competition.

Collect the tools for bonus points.

Game Controls

Player 1: Z - Left, X - Right, F - Accelerate, C - Reverse
Player 2: N - Left, M - Right, G - Accelerate, B - Reverse

To redefine these keys or select Joystick, press CAPS SHIFT-E.

Press 1 or 2 to start a 1 or 2 player race.

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128K users select 48K Basic.

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