Fun Park is a game of strategy for the 16/48/128k Spectrum. Starting with an empty patch of land and 1500 currency units in the bank, it is your task to build an amusement park which will make you rich!
To begin with you will need to construct your park, which involves building the rides and the paths to connect them.
Move the cursor around the screen with keys QAOP. To build a path you need first to select a paving slab with key 1, move to the area where you wish to place it, then press M. The M key places or removes paths, and places any scenery and rides you have selected. You may remove and redraw paths and track layouts as well as rides, but scenery items cannot be removed once in position due to a lack of memory. Each block of path will cost you 1 currency unit.
Placing a ride or feature in your park is easy. Press 5 to bring up the feature selection screen. Initially you begin with 3 different rides to choose from, but this list will grow should you invest enough money in Research and Development - more on this later. Change the selected item with key P until you find the one you want, then press M to select that item. ENTER returns to the game with nothing selected. Move the feature around until you are happy with its position, then press M to place it at that point. Once the ride is in place the cost of the ride will be deducted from your bank balance.
The price and capacity of each ride is displayed on the selection screen. If you have insufficient funds or an existing path or feature is already in position there it will not be possible to build the feature and the item will not be purchased.
Once you have your first ride in place you may notice some little people appearing on the road at the bottom of the screen - they've heard about your new park and want to experience it for themselves, so you'll have to hurry and make sure your they can reach the ride via the paths.
The way you connect your ride to the paths is a little tricky. You need entrance and exit pathways, positioned either directly above or below the ride, they may not be positioned to the side. Entrances are unique in that you need a special type of path, or queuing area, so that the people have somewhere to stand while awaiting their turn. You can select this path with the 2 key. This path is yellow, distinguishing it from normal paving which is white.
Here are two examples of rides which are properly connected:
*** *** Y = yellow queuing area
*** *** W = white pathway
* = ride (always 3 squares x 3 squares)
So now your first ride is connected. Providing you haven't set your ticket price too high, your first customers will start to enter the park and start queuing for the ride. When enough people have entered the ride the fun will begin and the ride will flash, indicating that it is in progress. This will take several seconds, after which the ride will finish and your customers will emerge from the ride on the white pathway to which you connected it earlier.
An amusement park with just one ride is a little boring however, so you will need to add more rides. As you do this your park rating will increase and the people will be prepared to pay more to enter. However, it is not just rides which will improve your rating, you can also add scenery to beautify your park. To begin with only trees are available, but by ploughing money into research and development you can improve this. Some of the later rides (for example the go-karts) require a track to be laid. Providing you have one of these rides in your park you may select the track with the 3 key, then lay it as you would a normal path. It is a good idea to complete the circuit before you build the queuing area for the ride, otherwise your customers might get stuck.