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Yie Ar Kung Fu (1986) (Acorn Electron)


Available For:
Acorn Electron, Amstrad CPC464, BBC Model B, Commodore 16/Plus 4, Commodore 64, Commodore 64/128, Spectrum 48K, Spectrum 48K/128K & Spectrum 48K/128K/+2/+3



Publisher: Imagine
Author(s): Peter Johnson
On-Screen Language: English
Genre: Arcade; Beat-'Em-Up
Items: Yie Ar Kung Fu (Imagine, Cassette)

Screenshots (3)

Introduction

Yie Ar Kung Fu is a test of skill development in the traditional Martial Arts. It features Oolong in his attempt to become a Grand-master in the ancient skills in honour of his father, a kung-fu master before him.

Your ultimate goal is to become a grand-master but to achieve this you must defeat a variety of opponents each more deadly than the last. They are armed with differing skills and weapons and must be overcome with a combination of 14 different moves.

The game takes place in two loactions, the first beside a waterfall and the second in front of the Bamboo Pagoda tht houses the Martial Arts Academy. The fun and excitement of Kung Fu is about to begin as you face your foe. Your honourable opponents are...

BUCHU - A huge kung-fu fighter who can attack by flying through the air.
STAR - A beautiful girl warrior who is an expert at throwing deadly stars or SHURIKEN.
NUNCHA - Master of the NUNCHAKU - beware his reach.
POLE - Attacks with the ancient rod or BO.
FEEDLE - Throws different objects all of which must be avoided (Lanterns, Woks, Knives, Bricks and Yin/Yang symbols).
FAN - Another female adversary, this time an exponent of the NINJAFAN.
SWORD - Sword-carrying opponent, a firesome and deadly foe.
CHAIN - This fighter is armed with a deadly chain.
CLONE - The Kung Fu master himself, who changes his form to yours to confuse you, and possesses all the skills and moves of Oolong, but faster.
FEEDLE (2) - More objects to catch you off guard. If you can survive this final test, you will truly become a grand-master.

The action continues however as your teachers pit you against odds to prove yourself further!

Game Controls

Oolong is controlled as follows:
The diagonal directions are obtained by holding down two of the direction keys simultaneously. The moves, showing their relevant keys, are as follows:

RETURN ..................................... Kick
ESCAPE ................. Return to hi-score table
DELETE .................................... Pause
SHIFT ..................................... Punch
COPY .................................... Restart

While in pause mode, Q and S will turn the sound off and on.

Attack Moves

Attack moves are obtained by a combination of the direction keys and the RETURN and SHIFT keys.

Oolong automatically attacks in the direction of his foe, except on the FEEDLE screens when he can face in either direction.

When the KO meter reaches 0 the player is knocked out.

You have three lives to begin your task. Good luck!

Status And Scoring

On-screen scoring indicates your current score, the highest score and the number of lives you have remaining. Bonus lives are awarded at 30,000 points and at every 80,000 thereafter. The score for each successful move is as follows:

Flying Punch ................ 600     Lunge Punch ................. 400
Flying Kick ................. 500 Round House Kick ............ 300
Hook Punch .................. 500 Ankle Punch ................. 300
High Kick ................... 400 Ankle Kick .................. 200

Points are also awarded for your number of KO hits remaining. If you get a "perfect" score then you are awrded 10,000 times the wave number.

Hints & Tips

  1. Seek and attack each opponent's weak point
  2. Remember Oolong can jump over his foes and put them offguard
  3. Try hit and run tactics and keep your distance from armed opponents

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