How To Play
The aim of the game is for each player to score points by collecting diamonds
from the two vaults and depositing them in his own home base. The first
diamond collected from each vault is worth 100 points, the second 200 points
and the third 600 points. Once a diamond has been removed from a vault it
cannot be replaced and it retains its value until the end of the game.
A diamond can be classed as being in one of three different states - either swag,
loot or dump. While a diamond is still in a vault or on a drogna it is referred to as
loot and can be picked up by either player. After it has been picked up and is
being carried around, it is referred to as swag and the player holding it has the
value of it displayed in the box at his home base labelled swag. If a player
manages to deposit a diamond at his home base the diamond is referred to as
dump and again its value is displayed at his home base, this time in the box
The player who owns a dump does not gain the score for it until another swag is
dropped on top of it. Until this happens the dump can be stolen by his opponent,
although the player who placed the dump in his home base is not allowed to
remove it again from there. The game ends when one of the players manages to score
Each player's turn is made up of two spans. In each span a player may make as
many mves as he desires, as long as they are legal. If a player moves anywhere
containing loot then he automatically picks up a diamond and hence will convert
that diamond into his swag. This will end the span he is in. He cannot move onto
a drogna containing loot if he is already carrying swag.
A player cannot move onto a drogna occupied by his opponent unless his
opponent is carrying swag and he is not. If this is the case the player will steal
the swag and his opponent will retreat one space in the same direction as the attack,
even if this takes him onto a non-valid drogna. It it takes him into a wall he
will evaporate back to his home base. An attack by a player also ends the span.
A player may choose to end his span if he does not wish to make any further
moves. At the end of the first span the ruling symbols of both players change and
the turn continues. The symbols change at random, but a player will never be
left on a non-valid drogna. At the end of the second span the turn ends and the
other player starts his turn.
If a player makes a non-valid move he will return to the drogna he tried to move
from and his turn will end. If, however, he was carrying swag at the time, this will
be dropped onto the drogna he tried to move to and will therefore be converted
back into loot.
As an example, consider a player carrying swag, who is on a blue circle and
whose ruling symbol is a blue square. If he tries to move onto a non-valid drogna
(a red crescent for example) he will move to this drogna, leave his swag there as
loot and move back to the blue circle. His turn will then have ended.
The game always starts with the red player having a half-turn, i.e. just the second
span of a turn. After that, each player has a full turn, and the current player is
indicated by his man moving his head from side to side on the screen.