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Amsthrees (2016) (Amstrad CPC464)

A 4x4 grid-based tile matching game in which you must make the highest multiple of three that you can by matching the tiles in the grid without letting it fill up.

Available For:
Amstrad CPC464


Tags: cpcretrodev2016, maths, puzzle, tile match
Publisher: Glasnost Group
Author(s): John Lobo
On-Screen Language: English
Genre: Arcade; Tile Matching
Items: Amsthrees (Glasnost Group, Cassette)

Screenshots (43)

The Game

Amsthrees is a simple card sliding game. The object is to combine the cards in a grid to create the highest multiple of three possible. How high will you get before you run out of moves?

You can slide all the cards in the 4x4 grid in the four main directions. All the cards in the grid will move accordingly, merging with each other when no movement to a free slot is possible.

The cards that may be combined as as follows:

1 + 2 = 3
3 + 3 = 6
6 + 6 = 12
12 + 12 = 24

After no moves remain, the game ends, showing the score for every card higher than 2 that is on the grid. The higher the card, the higher the total score.

Game Controls

Use the arrow keys to move. Press SPACE to start the game.
M toggles the music. DELETE pauses.

You can redefine the keys if you wish. You can also use a joystick plugged into the first joystick port.

Loading

Tape:
CTRL-ENTER

Disk:
RUN"LOADER (ENTER)

Game Credits

(c) 2016 Glasnost Corp. Powered by CPCtelera.
Game created and coded by John Lobo.
Originally Design for mobile platforms by Sirvo.
Music and SFX by John Lobo.
Graphics by John Lobo.

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