Graphics | 85% |
Instructions | 90% |
Playability | 80% |
Value For Money | 80% |
Overall | 84% |
Cosmic Bounce (Cable) (Commodore 64)
Reviewed By A.W. In Home Computing Weekly #61
When I first saw the inlay to this cassette, my immediate reaction was "Oh no, not another space destruction game!". Much to my surprise, this game turned out to be well-designed, amusing and very difficult.
You play the part of the pilot of a Plasmobile. Your task is to protect an energy source from intruders called Doovries. Unlike most games, where you have a rapid fire hyperlaser, you have a single plasma bolt. When fired, the bolt zips around the screen rather like a ball on a pinball table. If it hits a Doovrie... the intruder dies; if it hits the power source... you die. To re-use the plasma ball, you must catch it with your ship (not an easy feat). If the Doovries hit the power source, you lose a life.
The design and programming of the game are of a high standard. All animaton is smooth and the design of the Doovries is highly amusing.
This is a well produced product which offers great value and will keep your attention for many hours.